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authorJuan Linietsky2017-09-01 12:56:52 -0300
committerJuan Linietsky2017-09-01 13:01:08 -0300
commit8f30c52a3751586edab6d7482425075aef8de6e3 (patch)
treece113d16f4e1a6da82e08ac5a9eaaa99c26dae0b /servers/visual/visual_server_scene.cpp
parent6e9e25b41d33745f65910fa077c9049ddccb3445 (diff)
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Diffstat (limited to 'servers/visual/visual_server_scene.cpp')
-rw-r--r--servers/visual/visual_server_scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index cd68c14de..2a6cba453 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1434,7 +1434,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
}
ins->depth = near_plane.distance_to(ins->transform.origin);
- ins->depth_layer = CLAMP(int(ins->depth * 8 / z_far), 0, 7);
+ ins->depth_layer = CLAMP(int(ins->depth * 16 / z_far), 0, 15);
}
if (!keep) {