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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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visual_server_raster.h
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Author
Age
Files
Lines
*
Can use AtlasTextures as custom mouse cursor.
Andreas Haas
2016-07-03
1
-1
/
+3
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Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-18
1
-1
/
+1
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Add texture region support for stylebox render
Geequlim
2016-06-05
1
-1
/
+1
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Changed import workflow
Juan Linietsky
2016-05-27
1
-2
/
+8
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remove trailing whitespace
Hubert Jarosz
2016-05-21
1
-1
/
+1
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ability to shrink all images x2 on load
Juan Linietsky
2016-05-04
1
-1
/
+3
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Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Rémi Verschelde
2016-03-15
1
-0
/
+9
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Ability to colourize baked lighting in real time.
Saracen
2016-02-06
1
-0
/
+9
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Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...
Saracen
2016-03-12
1
-2
/
+1
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remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-96
/
+96
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Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-03-07
1
-2
/
+4
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
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-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
1
-1
/
+3
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-Ability to debug video memory usage
Juan Linietsky
2015-10-21
1
-0
/
+5
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+1
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ability to change shadow color in light2d
Juan Linietsky
2015-06-24
1
-0
/
+2
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-fixed many memory initialization issues
Juan Linietsky
2015-06-06
1
-1
/
+1
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-try to avoid errors when path using ".." is present in script include, fixes...
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Changed bootsplash option to use a file, fixes #1539
Juan Linietsky
2015-04-12
1
-1
/
+1
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Changes to Light
Juan Linietsky
2015-04-03
1
-3
/
+5
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signed distance field font support
Juan Linietsky
2015-03-21
1
-0
/
+1
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New option to send canvas to render buffer
Juan Linietsky
2015-03-16
1
-1
/
+7
*
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-12
1
-0
/
+1
*
small optimizations to isometric light demo
Juan Linietsky
2015-03-10
1
-0
/
+1
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-0
/
+1
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support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-15
/
+46
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Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
1
-2
/
+2
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Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
1
-0
/
+34
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Working TileMap tile transpose transform.
Carl Olsson
2015-02-02
1
-2
/
+2
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added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-21
1
-1
/
+6
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support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
1
-15
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+13
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-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-16
1
-0
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+2
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begin work on lighting system for 2D
Juan Linietsky
2015-01-22
1
-0
/
+34
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-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
1
-1
/
+1
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-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
1
-1
/
+4
*
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-12
1
-1
/
+7
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-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
1
-0
/
+5
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2D Rewrite Step [1]
Juan Linietsky
2015-01-10
1
-124
/
+17
*
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-21
1
-0
/
+4
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-0
/
+66
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Little Bits
Juan Linietsky
2014-10-12
1
-0
/
+3
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-3
/
+12
*
More Bug Fixes
Juan Linietsky
2014-09-17
1
-2
/
+3
*
Little Bits
Juan Linietsky
2014-08-14
1
-2
/
+6
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-10
/
+8
*
Light Baker!
Juan Linietsky
2014-06-11
1
-2
/
+55
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-0
/
+15
*
Lots of 3D improvements:
Juan Linietsky
2014-05-04
1
-1
/
+4
*
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-14
1
-0
/
+3
*
-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-10
1
-2
/
+4
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