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path: root/servers/visual/visual_server_raster.h (follow)
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* Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-031-1/+3
* Drop empty files that are not used anywhereRémi Verschelde2016-06-181-1/+1
* Add texture region support for stylebox renderGeequlim2016-06-051-1/+1
* Changed import workflowJuan Linietsky2016-05-271-2/+8
* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-1/+3
* Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-151-0/+9
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| * Ability to colourize baked lighting in real time.Saracen2016-02-061-0/+9
* | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...Saracen2016-03-121-2/+1
* | remove trailing whitespaceHubert Jarosz2016-03-091-96/+96
* | Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-2/+4
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-1/+3
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+5
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+1
* ability to change shadow color in light2dJuan Linietsky2015-06-241-0/+2
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+1
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-181-1/+1
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-121-1/+1
* Changes to LightJuan Linietsky2015-04-031-3/+5
* signed distance field font supportJuan Linietsky2015-03-211-0/+1
* New option to send canvas to render bufferJuan Linietsky2015-03-161-1/+7
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-0/+1
* small optimizations to isometric light demoJuan Linietsky2015-03-101-0/+1
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-0/+1
* support for 2D shadow castersJuan Linietsky2015-03-021-15/+46
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-2/+2
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| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-021-0/+34
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| * | Working TileMap tile transpose transform.Carl Olsson2015-02-021-2/+2
* | | added option to disable automatic clearing of viewport render bufferromulox_x2015-02-211-1/+6
* | | support for light and normal mapping in 2DJuan Linietsky2015-02-181-15/+13
* | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz2015-02-161-0/+2
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* | begin work on lighting system for 2DJuan Linietsky2015-01-221-0/+34
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* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-131-1/+1
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-1/+4
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-1/+7
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-0/+5
* 2D Rewrite Step [1]Juan Linietsky2015-01-101-124/+17
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-0/+4
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-0/+66
* Little BitsJuan Linietsky2014-10-121-0/+3
* Huge Amount of BugFixJuan Linietsky2014-10-031-3/+12
* More Bug FixesJuan Linietsky2014-09-171-2/+3
* Little BitsJuan Linietsky2014-08-141-2/+6
* Misc FixesJuan Linietsky2014-06-271-10/+8
* Light Baker!Juan Linietsky2014-06-111-2/+55
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+15
* Lots of 3D improvements:Juan Linietsky2014-05-041-1/+4
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-0/+3
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-2/+4