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* Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky2016-07-103-5/+13
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| * Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-033-5/+13
* | Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-082-24/+0
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* Drop fully commented-out filesRémi Verschelde2016-06-184-736/+0
* Drop empty files that are not used anywhereRémi Verschelde2016-06-181-1/+1
* Add texture region support for stylebox renderGeequlim2016-06-056-8/+9
* Changed import workflowJuan Linietsky2016-05-274-6/+40
* -Improve resource previewsJuan Linietsky2016-05-231-1/+4
* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
* ability to shrink all images x2 on loadJuan Linietsky2016-05-045-1/+14
* Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-154-0/+81
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| * Ability to colourize baked lighting in real time.Saracen2016-02-064-0/+81
* | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...Saracen2016-03-123-4/+4
* | fix six possible "divide by zero"Hubert Jarosz2016-03-091-3/+4
* | remove trailing whitespaceHubert Jarosz2016-03-0911-471/+471
* | Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-074-13/+45
* | refix particles3d issue, bringing down the amount limit to 1024Nuno Donato2016-02-161-1/+1
* | * raised the max amount of particles to match the max number allowed in the i...Nuno Donato2016-02-121-1/+1
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* Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky2016-01-0116-16/+16
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| * Update copyright to 2016 in headersGeorge Marques2016-01-0116-16/+16
* | Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky2016-01-011-0/+2
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* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-083-5/+50
* Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky2015-12-081-3/+11
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| * Added additional token checks for the shader if..else.. statement. Fixes issu...hurikhan2015-11-221-3/+11
* | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky2015-12-021-0/+2
* | Bug Fix #2541: Shader language function validation logicAndrea Chua2015-11-271-1/+1
* | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-184-7/+2
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| * Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
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| | * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
| * | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky2015-11-181-0/+1
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| | * | Added ability to write directly to 4-dimensional position vector from within ...Saracen2015-11-021-0/+1
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| * | Merge pull request #2629 from firefly2442/float-to-boolJuan Linietsky2015-11-181-1/+1
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| | * | float to bool variable type, fixes: #2478firefly24422015-10-181-1/+1
| * | | Merge pull request #2632 from firefly2442/duplicate-inherited-varsJuan Linietsky2015-11-181-4/+0
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| | * | remove child variable that is duplicated from parent classfirefly24422015-10-181-4/+0
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* | / New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-1/+2
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* / -Ability to debug video memory usageJuan Linietsky2015-10-215-1/+37
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-171-2/+5
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| * Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky2015-10-171-1/+0
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| | * ran cppcheck, found unused variablesfirefly24422015-09-161-1/+0
| * | nested clipping of canvas items now worksZher Huei Lee2015-10-051-1/+5
* | | misc cleanupJuan Linietsky2015-10-171-1/+1
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* | Ability to visually debug geometry visually:Juan Linietsky2015-09-205-0/+14
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| * fixed server breaking error in previous splash screen commitromulox_x2015-09-122-0/+4
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* ios now displays splash screen between launch image and main scene, instead o...steve2015-09-102-0/+3
* merged some stuff for okamJuan Linietsky2015-09-031-2/+16
* ability to change shadow color in light2dJuan Linietsky2015-06-244-0/+15
* new space shooter demoJuan Linietsky2015-06-114-6/+9
* -fixed many memory initialization issuesJuan Linietsky2015-06-064-7/+11
* ability to run 2D physics in a threadJuan Linietsky2015-05-262-550/+14