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path: root/servers/visual/visual_server_raster.cpp (follow)
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
* Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez2016-10-311-0/+5
* Mouse hotspot is not honored.Ovnuniarchos2016-09-181-2/+2
* Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky2016-07-101-3/+9
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| * Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-031-3/+9
* | Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-8/+0
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* Add texture region support for stylebox renderGeequlim2016-06-051-1/+2
* Changed import workflowJuan Linietsky2016-05-271-4/+29
* -Improve resource previewsJuan Linietsky2016-05-231-1/+4
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+5
* Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-151-0/+60
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| * Ability to colourize baked lighting in real time.Saracen2016-02-061-0/+60
* | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...Saracen2016-03-121-2/+2
* | fix six possible "divide by zero"Hubert Jarosz2016-03-091-3/+4
* | remove trailing whitespaceHubert Jarosz2016-03-091-219/+219
* | Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-11/+37
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* Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky2016-01-011-1/+1
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| * Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* | Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky2016-01-011-0/+2
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* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-2/+42
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+15
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-171-2/+5
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| * Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky2015-10-171-1/+0
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| | * ran cppcheck, found unused variablesfirefly24422015-09-161-1/+0
| * | nested clipping of canvas items now worksZher Huei Lee2015-10-051-1/+5
* | | misc cleanupJuan Linietsky2015-10-171-1/+1
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* / Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+8
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* ios now displays splash screen between launch image and main scene, instead o...steve2015-09-101-0/+2
* merged some stuff for okamJuan Linietsky2015-09-031-2/+16
* ability to change shadow color in light2dJuan Linietsky2015-06-241-0/+9
* new space shooter demoJuan Linietsky2015-06-111-3/+6
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+1
* optional formal changesehriche2015-05-061-1/+1
* -fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky2015-04-301-0/+4
* -Resolved light clipping issue due to wrong global rect cache, fixes #1722Juan Linietsky2015-04-251-0/+1
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-3/+7
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-181-1/+1
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-121-4/+22
* Changes to LightJuan Linietsky2015-04-031-4/+13
* read depth fixesJuan Linietsky2015-03-311-1/+1
* signed distance field font supportJuan Linietsky2015-03-211-0/+8
* New option to send canvas to render bufferJuan Linietsky2015-03-161-6/+90
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-1/+26
* small optimizations to isometric light demoJuan Linietsky2015-03-101-0/+10
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-1/+22
* support for 2D shadow castersJuan Linietsky2015-03-021-44/+333
* changed viewport clearing to use the alpha value of the clear color, and made...romulox_x2015-02-211-1/+6
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-2/+11
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| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-021-0/+85
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| * | Working TileMap tile transpose transform.Carl Olsson2015-02-021-2/+11