index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-12
122
-122
/
+122
*
small improvement to y_sort: make clear which item has to be drawn first when...
Patrick Reh
2017-01-12
1
-1
/
+4
*
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-02
1
-6
/
+6
*
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-02
8
-10
/
+10
*
Merge pull request #6988 from RandomShaper/2.1
Rémi Verschelde
2016-11-02
2
-66
/
+74
|
\
|
*
Fix shader tokenizer/compiler reporting wrong error location
Pedro J. Estébanez
2016-10-30
2
-66
/
+74
*
|
Add/expose VisualServer::get_default_clear_color()
Pedro J. Estébanez
2016-10-31
5
-0
/
+9
|
/
*
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-30
8
-0
/
+16
*
Bindings: Fix missing default value
Ignacio Etcheverry
2016-10-17
1
-1
/
+1
*
bind method canvas_item_set_sort_children_by_y
Ariel Manzur
2016-10-09
1
-0
/
+1
*
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-10-09
4
-8
/
+10
*
Now ignoring remaining collision shapes.
Victor Seiji Hariki
2016-10-09
1
-0
/
+3
*
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-10-09
2
-16
/
+16
*
Mouse hotspot is not honored.
Ovnuniarchos
2016-09-18
1
-2
/
+2
*
Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-09-18
1
-0
/
+1
*
Fix some warnings
Johan Manuel
2016-07-25
2
-3
/
+3
*
Fix for incorrect velocity report due to a typo.
Alex Piola
2016-07-24
1
-4
/
+4
*
Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay
Rémi Verschelde
2016-07-18
1
-23
/
+18
|
\
|
*
Optimized one way collision loops.
Ovnuniarchos
2016-06-24
1
-23
/
+18
*
|
Merge pull request #5533 from Hinsbart/cursor_atex
Juan Linietsky
2016-07-10
4
-6
/
+14
|
\
\
|
*
|
Can use AtlasTextures as custom mouse cursor.
Andreas Haas
2016-07-03
4
-6
/
+14
|
|
/
*
/
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
11
-67
/
+1
|
/
*
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-22
3
-3
/
+3
*
Fixed a stupid bug with segment-segment collision in SAT physics, closes #480...
Juan Linietsky
2016-06-18
1
-22
/
+39
*
Change hash grid in 2D physics to contemplate large objects as separate cases...
Juan Linietsky
2016-06-18
2
-16
/
+127
*
Drop fully commented-out files
Rémi Verschelde
2016-06-18
6
-1306
/
+1
*
Drop empty .cpp files for header-only classes
Rémi Verschelde
2016-06-18
4
-129
/
+0
*
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-18
3
-72
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
21
-50
/
+658
*
Fixed fractional offset not being reset in ringbuffer resamples, closes #4764
Juan Linietsky
2016-06-17
1
-0
/
+1
*
changed visual server free() to free_rid() like in the other servers. Fixes #...
Juan Linietsky
2016-06-13
1
-1
/
+1
*
Documented many Physics2D* classes
Ovnuniarchos
2016-06-12
1
-0
/
+8
*
Add texture region support for stylebox render
Geequlim
2016-06-05
9
-14
/
+74
*
Changed import workflow
Juan Linietsky
2016-05-27
5
-6
/
+42
*
Remove noisy print
Carter Anderson
2016-05-23
1
-1
/
+0
*
-Improve resource previews
Juan Linietsky
2016-05-23
1
-1
/
+4
*
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2016-05-21
1
-1
/
+1
|
\
|
*
remove trailing whitespace
Hubert Jarosz
2016-05-21
1
-1
/
+1
*
|
First version of Profiler
Juan Linietsky
2016-05-21
10
-6
/
+204
|
/
*
Merge pull request #4547 from neikeq/pr-wrong-debug-methods
Rémi Verschelde
2016-05-05
1
-1
/
+1
|
\
|
*
Fix wrong return and argument types in documentation
Ignacio Etcheverry
2016-05-04
1
-1
/
+1
*
|
ability to shrink all images x2 on load
Juan Linietsky
2016-05-04
7
-1
/
+20
|
/
*
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-26
7
-4
/
+36
*
RigidBody2D: rename apply_impulse(pos) to offset.
Josh Grams
2016-04-24
1
-3
/
+3
*
RigidBody2D: add and bind get_inertia() method.
Josh Grams
2016-04-20
3
-0
/
+6
*
Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d
Rémi Verschelde
2016-04-12
8
-1
/
+75
|
\
|
*
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-04-09
8
-1
/
+75
*
|
Fixed #4163 (intersect_shape crashes on results limit)
Marc Gilleron
2016-04-12
1
-1
/
+1
|
/
*
Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Rémi Verschelde
2016-03-15
5
-0
/
+90
|
\
|
*
Ability to colourize baked lighting in real time.
Saracen
2016-02-06
5
-0
/
+90
[next]