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* -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-191-1/+1
* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-1/+0
* Merge pull request #2587 from eska014/fix-area2d-mask-matchingJuan Linietsky2015-10-171-2/+2
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| * Fix Area2D type mask matchingeska2015-10-091-2/+2
* | Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-105-0/+38
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* Ability to visually debug geometry visually:Juan Linietsky2015-09-206-1/+69
* merged some stuff for okamJuan Linietsky2015-09-031-0/+8
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-3/+3
* small fixesJuan Linietsky2015-06-301-2/+2
* Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky2015-06-073-3/+13
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| * Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli2015-05-183-3/+13
* | -fix bug in animation editorJuan Linietsky2015-05-271-1/+1
* | oops, previous commit was not workingJuan Linietsky2015-05-262-4/+14
* | ability to run 2D physics in a threadJuan Linietsky2015-05-264-9/+474
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* sleeping property now should work properly, fixes #1892Juan Linietsky2015-05-162-1/+3
* -improved one-way collision handling in both dynamic and character bodies for...Juan Linietsky2015-05-103-4/+19
* improved kinematic motion, improved demos for kinematic motionJuan Linietsky2015-05-032-30/+39
* -Made one way collision work with 2D physics (rigidbody)Juan Linietsky2015-05-033-1/+61
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-037-14/+37
* properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky2015-04-263-2/+19
* casting line into physics on negative space now works properly, fixes #1726Juan Linietsky2015-04-241-3/+4
* -Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky2015-04-194-0/+521
* Merge pull request #1691 from Faless/area_combine_2dJuan Linietsky2015-04-182-18/+26
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| * Fix operator definition for AreaCMPFabio Alessandrelli2015-04-141-1/+1
| * Implement Area2D space_override_mode combineFabio Alessandrelli2015-04-142-18/+26
* | Updated copyright year in all headersJuan Linietsky2015-04-1832-32/+32
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* fix area center of gravityJuan Linietsky2015-03-221-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-228-0/+150
* Area2D can now detect overlap with other areasJuan Linietsky2015-03-177-6/+222
* -intentional breakage of shader graph to fix issues, existing graphs will be ...Juan Linietsky2015-01-182-1/+1
* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-135-2/+118
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-133-0/+24
* -CCD in 3D physics was not working (code was not even there!) re-added, fixes...Juan Linietsky2015-01-051-1/+1
* Changes to 2D physics engineJuan Linietsky2015-01-056-19/+67
* missing files with fixes for shower of bulletsJuan Linietsky2014-11-061-1/+1
* Bug FixesJuan Linietsky2014-11-024-30/+45
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-166-0/+39
* ColladaJuan Linietsky2014-10-142-1/+13
* missing fils from yesterday comit.Juan Linietsky2014-10-034-20/+17
* Huge Amount of BugFixJuan Linietsky2014-10-032-0/+3
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+1
* 3D Physics and Other StuffJuan Linietsky2014-09-028-7/+68
* A bit of everything:Juan Linietsky2014-05-147-18/+47
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-1/+1
* -Support for changing fontsJuan Linietsky2014-04-052-2/+15
* -added kinematic bodyJuan Linietsky2014-02-2213-335/+698
* -improved physics ccdJuan Linietsky2014-02-1921-3095/+3869
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0933-0/+9573