| Commit message (Expand) | Author | Age | Files | Lines |
| * | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | 2016-11-02 | 1 | -1/+1 |
| * | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-30 | 1 | -0/+2 |
| * | Expose more 2D/3D physics options in project settings | Fabio Alessandrelli | 2016-10-09 | 2 | -7/+8 |
| * | Now ignoring remaining collision shapes. | Victor Seiji Hariki | 2016-10-09 | 1 | -0/+3 |
| * | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl | 2016-10-09 | 2 | -16/+16 |
| * | Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay | Rémi Verschelde | 2016-07-18 | 1 | -23/+18 |
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| | * | Optimized one way collision loops. | Ovnuniarchos | 2016-06-24 | 1 | -23/+18 |
| * | | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 2 | -7/+0 |
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| * | Fixed a stupid bug with segment-segment collision in SAT physics, closes #480... | Juan Linietsky | 2016-06-18 | 1 | -22/+39 |
| * | Change hash grid in 2D physics to contemplate large objects as separate cases... | Juan Linietsky | 2016-06-18 | 2 | -16/+127 |
| * | Drop empty .cpp files for header-only classes | Rémi Verschelde | 2016-06-18 | 1 | -30/+0 |
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 2 | -0/+56 |
| * | First version of Profiler | Juan Linietsky | 2016-05-21 | 5 | -4/+102 |
| * | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | 2016-04-26 | 5 | -3/+32 |
| * | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams | 2016-04-24 | 1 | -3/+3 |
| * | RigidBody2D: add and bind get_inertia() method. | Josh Grams | 2016-04-20 | 1 | -0/+4 |
| * | Fixed #4163 (intersect_shape crashes on results limit) | Marc Gilleron | 2016-04-12 | 1 | -1/+1 |
| * | Merge pull request #3999 from neikeq/issues_3650_3990 | Rémi Verschelde | 2016-03-10 | 1 | -8/+12 |
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| | * | Fix crash when resizing ConcavePolygonShape2D segments | Ignacio Etcheverry | 2016-03-09 | 1 | -8/+12 |
| * | | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 7 | -13/+13 |
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| * | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr | 2016-02-01 | 2 | -3/+3 |
| * | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | 2016-01-23 | 1 | -3/+19 |
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| | * | Fix Body (and Body2D) add_area / remove_area when area have multiple shapes | Fabio Alessandrelli | 2015-12-02 | 1 | -3/+19 |
| * | | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky | 2016-01-04 | 1 | -4/+4 |
| * | | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | 2016-01-03 | 4 | -2/+28 |
| * | | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky | 2016-01-02 | 2 | -1/+5 |
| * | | properly removing unprocessed objects from physics islands fixes one way plat... | Juan Linietsky | 2016-01-01 | 3 | -5/+55 |
| * | | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 32 | -32/+32 |
| * | | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky | 2015-12-31 | 1 | -2/+1 |
| * | | New and corrected are override modes. | Ovnuniarchos | 2015-12-14 | 1 | -10/+23 |
| * | | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos | 2015-12-08 | 2 | -11/+16 |
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| * | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | 2015-11-19 | 1 | -1/+1 |
| * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -1/+0 |
| * | Merge pull request #2587 from eska014/fix-area2d-mask-matching | Juan Linietsky | 2015-10-17 | 1 | -2/+2 |
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| | * | Fix Area2D type mask matching | eska | 2015-10-09 | 1 | -2/+2 |
| * | | Expose softness parameter of pin joint to the editor. | Biliogadafr | 2015-10-10 | 5 | -0/+38 |
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| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 6 | -1/+69 |
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -0/+8 |
| * | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | 2015-08-30 | 1 | -3/+3 |
| * | small fixes | Juan Linietsky | 2015-06-30 | 1 | -2/+2 |
| * | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | 2015-06-07 | 3 | -3/+13 |
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| | * | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli | 2015-05-18 | 3 | -3/+13 |
| * | | -fix bug in animation editor | Juan Linietsky | 2015-05-27 | 1 | -1/+1 |
| * | | oops, previous commit was not working | Juan Linietsky | 2015-05-26 | 2 | -4/+14 |
| * | | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 4 | -9/+474 |
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| * | sleeping property now should work properly, fixes #1892 | Juan Linietsky | 2015-05-16 | 2 | -1/+3 |
| * | -improved one-way collision handling in both dynamic and character bodies for... | Juan Linietsky | 2015-05-10 | 3 | -4/+19 |
| * | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | 2015-05-03 | 2 | -30/+39 |
| * | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | 2015-05-03 | 3 | -1/+61 |
| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 7 | -14/+37 |