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* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-021-1/+1
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-301-0/+2
* Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-092-7/+8
* Now ignoring remaining collision shapes.Victor Seiji Hariki2016-10-091-0/+3
* Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-10-092-16/+16
* Merge pull request #5383 from Ovnuniarchos/OptimizeOneWayRémi Verschelde2016-07-181-23/+18
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| * Optimized one way collision loops.Ovnuniarchos2016-06-241-23/+18
* | Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-082-7/+0
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* Fixed a stupid bug with segment-segment collision in SAT physics, closes #480...Juan Linietsky2016-06-181-22/+39
* Change hash grid in 2D physics to contemplate large objects as separate cases...Juan Linietsky2016-06-182-16/+127
* Drop empty .cpp files for header-only classesRémi Verschelde2016-06-181-30/+0
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-0/+56
* First version of ProfilerJuan Linietsky2016-05-215-4/+102
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-265-3/+32
* RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams2016-04-241-3/+3
* RigidBody2D: add and bind get_inertia() method.Josh Grams2016-04-201-0/+4
* Fixed #4163 (intersect_shape crashes on results limit)Marc Gilleron2016-04-121-1/+1
* Merge pull request #3999 from neikeq/issues_3650_3990Rémi Verschelde2016-03-101-8/+12
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| * Fix crash when resizing ConcavePolygonShape2D segmentsIgnacio Etcheverry2016-03-091-8/+12
* | remove trailing whitespaceHubert Jarosz2016-03-097-13/+13
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* Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr2016-02-012-3/+3
* Merge pull request #2698 from Faless/add_area_fixJuan Linietsky2016-01-231-3/+19
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| * Fix Body (and Body2D) add_area / remove_area when area have multiple shapesFabio Alessandrelli2015-12-021-3/+19
* | -Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky2016-01-041-4/+4
* | physics state properly returns contact metadata, closes #1979Juan Linietsky2016-01-034-2/+28
* | skip the first integration in physics bodies, fixes #2213Juan Linietsky2016-01-022-1/+5
* | properly removing unprocessed objects from physics islands fixes one way plat...Juan Linietsky2016-01-013-5/+55
* | Update copyright to 2016 in headersGeorge Marques2016-01-0132-32/+32
* | remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky2015-12-311-2/+1
* | New and corrected are override modes.Ovnuniarchos2015-12-141-10/+23
* | Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos2015-12-082-11/+16
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* -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-191-1/+1
* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-1/+0
* Merge pull request #2587 from eska014/fix-area2d-mask-matchingJuan Linietsky2015-10-171-2/+2
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| * Fix Area2D type mask matchingeska2015-10-091-2/+2
* | Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-105-0/+38
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* Ability to visually debug geometry visually:Juan Linietsky2015-09-206-1/+69
* merged some stuff for okamJuan Linietsky2015-09-031-0/+8
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-3/+3
* small fixesJuan Linietsky2015-06-301-2/+2
* Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky2015-06-073-3/+13
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| * Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli2015-05-183-3/+13
* | -fix bug in animation editorJuan Linietsky2015-05-271-1/+1
* | oops, previous commit was not workingJuan Linietsky2015-05-262-4/+14
* | ability to run 2D physics in a threadJuan Linietsky2015-05-264-9/+474
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* sleeping property now should work properly, fixes #1892Juan Linietsky2015-05-162-1/+3
* -improved one-way collision handling in both dynamic and character bodies for...Juan Linietsky2015-05-103-4/+19
* improved kinematic motion, improved demos for kinematic motionJuan Linietsky2015-05-032-30/+39
* -Made one way collision work with 2D physics (rigidbody)Juan Linietsky2015-05-033-1/+61
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-037-14/+37