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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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physics_2d
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space_2d_sw.cpp
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Author
Age
Files
Lines
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-7
/
+7
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Complement KinematicBody2D fix
Pedro J. Estébanez
2017-03-06
1
-0
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-511
/
+407
*
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-26
1
-27
/
+27
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*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-27
/
+27
*
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Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-1
/
+5
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/
*
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-15
1
-2
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-11
/
+16
*
Type renames:
Juan Linietsky
2017-01-11
1
-14
/
+14
*
Various corrections in 2D math.
Ferenc Arn
2017-01-10
1
-6
/
+6
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-3
/
+3
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Merge pull request #6691 from Faless/expose_more_physics
Rémi Verschelde
2016-10-09
1
-7
/
+7
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*
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-10-03
1
-7
/
+7
*
|
Now ignoring remaining collision shapes.
Victor Seiji Hariki
2016-09-26
1
-0
/
+3
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/
*
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-09-01
1
-9
/
+18
*
More improvements to visual script..
Juan Linietsky
2016-08-31
1
-1
/
+11
*
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
1
-4
/
+0
*
First version of Profiler
Juan Linietsky
2016-05-21
1
-1
/
+2
*
Fixed #4163 (intersect_shape crashes on results limit)
Marc Gilleron
2016-04-12
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-2
/
+2
*
Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
Biliogadafr
2016-02-01
1
-2
/
+2
*
-Fix crash at exit due to unnecesary check in command queue, fixes #2034
Juan Linietsky
2016-01-04
1
-4
/
+4
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Fix Area2D type mask matching
eska
2015-10-09
1
-2
/
+2
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+7
*
small fixes
Juan Linietsky
2015-06-30
1
-2
/
+2
*
-improved one-way collision handling in both dynamic and character bodies for...
Juan Linietsky
2015-05-10
1
-1
/
+6
*
improved kinematic motion, improved demos for kinematic motion
Juan Linietsky
2015-05-03
1
-30
/
+37
*
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-03
1
-1
/
+1
*
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-19
1
-0
/
+504
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
input events on Area2D is now supported
Juan Linietsky
2015-03-22
1
-0
/
+51
*
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-17
1
-4
/
+11
*
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
1
-2
/
+77
*
Changes to 2D physics engine
Juan Linietsky
2015-01-05
1
-4
/
+1
*
missing files with fixes for shower of bullets
Juan Linietsky
2014-11-06
1
-1
/
+1
*
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-0
/
+4
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-4
/
+9
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-12
/
+12
*
-added kinematic body
Juan Linietsky
2014-02-22
1
-123
/
+178
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-404
/
+594
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+432