| Commit message (Expand) | Author | Age | Files | Lines |
| * | Removed type_mask and fixed some variable name | AndreaCatania | 2017-11-21 | 1 | -22/+14 |
| * | Remove node from list before calling queries, fixes #10886 | Juan Linietsky | 2017-11-10 | 1 | -2/+2 |
| * | Fixing bad index used in Space2DSW | MateusMP | 2017-11-08 | 1 | -13/+13 |
| * | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez | 2017-10-21 | 1 | -14/+14 |
| * | correction to one way collision code | Juan Linietsky | 2017-09-17 | 1 | -3/+3 |
| * | fixes to one way collision, closes #10971 | Juan Linietsky | 2017-09-17 | 1 | -4/+8 |
| * | Fix special case where KinematicBody fails one way collisions by adding exclu... | Juan Linietsky | 2017-08-31 | 1 | -7/+53 |
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -15/+1 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 1 | -5/+2 |
| * | Remove needless check in motion test | Pedro J. Estébanez | 2017-08-16 | 1 | -17/+13 |
| * | Fix crash in Space2DSW::test_body_motion() | Pedro J. Estébanez | 2017-07-25 | 1 | -1/+1 |
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -156/+0 |
| * | Some more typo fixes for "threshold" | Rémi Verschelde | 2017-07-15 | 1 | -1/+1 |
| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -6/+6 |
| * | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky | 2017-06-24 | 1 | -0/+1 |
| * | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky | 2017-06-23 | 1 | -82/+24 |
| * | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 1 | -14/+14 |
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -7/+7 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Complement KinematicBody2D fix | Pedro J. Estébanez | 2017-03-06 | 1 | -0/+2 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -511/+407 |
| * | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde | 2017-02-26 | 1 | -27/+27 |
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| | * | Use real_t as floating point type in physics code. | Ferenc Arn | 2017-02-13 | 1 | -27/+27 |
| * | | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -1/+5 |
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| * | fixed to 2D physics, makes it work again | Juan Linietsky | 2017-01-15 | 1 | -2/+2 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -11/+16 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -14/+14 |
| * | Various corrections in 2D math. | Ferenc Arn | 2017-01-10 | 1 | -6/+6 |
| * | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -3/+3 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | Merge pull request #6691 from Faless/expose_more_physics | Rémi Verschelde | 2016-10-09 | 1 | -7/+7 |
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| | * | Expose more 2D/3D physics options in project settings | Fabio Alessandrelli | 2016-10-03 | 1 | -7/+7 |
| * | | Now ignoring remaining collision shapes. | Victor Seiji Hariki | 2016-09-26 | 1 | -0/+3 |
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| * | -Fixed issue in Kinematicbody2D | Juan Linietsky | 2016-09-01 | 1 | -9/+18 |
| * | More improvements to visual script.. | Juan Linietsky | 2016-08-31 | 1 | -1/+11 |
| * | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 1 | -4/+0 |
| * | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -1/+2 |
| * | Fixed #4163 (intersect_shape crashes on results limit) | Marc Gilleron | 2016-04-12 | 1 | -1/+1 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -2/+2 |
| * | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr | 2016-02-01 | 1 | -2/+2 |
| * | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky | 2016-01-04 | 1 | -4/+4 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Fix Area2D type mask matching | eska | 2015-10-09 | 1 | -2/+2 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+7 |
| * | small fixes | Juan Linietsky | 2015-06-30 | 1 | -2/+2 |
| * | -improved one-way collision handling in both dynamic and character bodies for... | Juan Linietsky | 2015-05-10 | 1 | -1/+6 |
| * | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | 2015-05-03 | 1 | -30/+37 |
| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 1 | -1/+1 |
| * | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | 2015-04-19 | 1 | -0/+504 |