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path: root/servers/physics_2d/space_2d_sw.cpp (follow)
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* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-22/+14
* Remove node from list before calling queries, fixes #10886Juan Linietsky2017-11-101-2/+2
* Fixing bad index used in Space2DSWMateusMP2017-11-081-13/+13
* Rename RayCasts collision_layer to collision_maskPedro J. Estébanez2017-10-211-14/+14
* correction to one way collision codeJuan Linietsky2017-09-171-3/+3
* fixes to one way collision, closes #10971Juan Linietsky2017-09-171-4/+8
* Fix special case where KinematicBody fails one way collisions by adding exclu...Juan Linietsky2017-08-311-7/+53
* Dead code tells no talesRémi Verschelde2017-08-271-15/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-5/+2
* Remove needless check in motion testPedro J. Estébanez2017-08-161-17/+13
* Fix crash in Space2DSW::test_body_motion()Pedro J. Estébanez2017-07-251-1/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-156/+0
* Some more typo fixes for "threshold"Rémi Verschelde2017-07-151-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-6/+6
* Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky2017-06-241-0/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-82/+24
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-14/+14
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-7/+7
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Complement KinematicBody2D fixPedro J. Estébanez2017-03-061-0/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-511/+407
* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-261-27/+27
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| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-27/+27
* | Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-1/+5
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* fixed to 2D physics, makes it work againJuan Linietsky2017-01-151-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-11/+16
* Type renames:Juan Linietsky2017-01-111-14/+14
* Various corrections in 2D math.Ferenc Arn2017-01-101-6/+6
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-3/+3
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Merge pull request #6691 from Faless/expose_more_physicsRémi Verschelde2016-10-091-7/+7
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| * Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-031-7/+7
* | Now ignoring remaining collision shapes.Victor Seiji Hariki2016-09-261-0/+3
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* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-011-9/+18
* More improvements to visual script..Juan Linietsky2016-08-311-1/+11
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-4/+0
* First version of ProfilerJuan Linietsky2016-05-211-1/+2
* Fixed #4163 (intersect_shape crashes on results limit)Marc Gilleron2016-04-121-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
* Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr2016-02-011-2/+2
* -Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky2016-01-041-4/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix Area2D type mask matchingeska2015-10-091-2/+2
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+7
* small fixesJuan Linietsky2015-06-301-2/+2
* -improved one-way collision handling in both dynamic and character bodies for...Juan Linietsky2015-05-101-1/+6
* improved kinematic motion, improved demos for kinematic motionJuan Linietsky2015-05-031-30/+37
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-1/+1
* -Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky2015-04-191-0/+504