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path: root/servers/physics_2d/shape_2d_sw.h (follow)
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* Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania2018-02-191-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-3/+3
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-231/+183
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-13/+13
* fixed to 2D physics, makes it work againJuan Linietsky2017-01-151-1/+1
* Type renames:Juan Linietsky2017-01-111-28/+28
* Various corrections in 2D math.Ferenc Arn2017-01-101-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-2/+2
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-2/+2
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-09-191-9/+9
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+10
* -intentional breakage of shader graph to fix issues, existing graphs will be ...Juan Linietsky2015-01-181-1/+0
* Bug FixesJuan Linietsky2014-11-021-14/+19
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+1
* -added kinematic bodyJuan Linietsky2014-02-221-0/+45
* -improved physics ccdJuan Linietsky2014-02-191-414/+513
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+442