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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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physics_2d
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physics_2d_server_wrap_mt.h
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Author
Age
Files
Lines
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-148
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+125
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Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-26
1
-11
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+11
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Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-11
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+11
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-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
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+1
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Type renames:
Juan Linietsky
2017-01-11
1
-11
/
+11
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-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-09-01
1
-2
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+2
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Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
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+28
*
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-26
1
-0
/
+1
*
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-10-10
1
-0
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+3
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+16
*
-fix bug in animation editor
Juan Linietsky
2015-05-27
1
-1
/
+1
*
oops, previous commit was not working
Juan Linietsky
2015-05-26
1
-3
/
+5
*
ability to run 2D physics in a thread
Juan Linietsky
2015-05-26
1
-0
/
+295