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path: root/servers/physics_2d/physics_2d_server_wrap_mt.h
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-148/+125
* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-261-11/+11
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| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-11/+11
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
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* Type renames:Juan Linietsky2017-01-111-11/+11
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-011-2/+2
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-261-0/+1
* Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-101-0/+3
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+16
* -fix bug in animation editorJuan Linietsky2015-05-271-1/+1
* oops, previous commit was not workingJuan Linietsky2015-05-261-3/+5
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-0/+295