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* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-2/+2
* Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania2018-02-051-0/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-17/+16
* Added new API to get body direct stateAndreaCatania2017-09-291-1/+8
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-9/+9
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-2/+2
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-8/+3
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-148/+125
* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-261-11/+11
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| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-11/+11
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
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* Type renames:Juan Linietsky2017-01-111-11/+11
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-011-2/+2
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-261-0/+1
* Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-101-0/+3
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+16
* -fix bug in animation editorJuan Linietsky2015-05-271-1/+1
* oops, previous commit was not workingJuan Linietsky2015-05-261-3/+5
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-0/+295