| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 1 | -151/+128 |
| * | Fix KinematicBody2D wrong motion origin | Pedro J. Estébanez | 2017-03-06 | 1 | -0/+6 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| * | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | 2016-04-26 | 1 | -0/+1 |
| * | Expose softness parameter of pin joint to the editor. | Biliogadafr | 2015-10-10 | 1 | -0/+3 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+16 |
| * | -fix bug in animation editor | Juan Linietsky | 2015-05-27 | 1 | -1/+1 |
| * | oops, previous commit was not working | Juan Linietsky | 2015-05-26 | 1 | -3/+5 |
| * | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 1 | -0/+295 |
