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physics_2d
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physics_2d_server_sw.h
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Commit message (
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Author
Age
Files
Lines
*
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-20
1
-1
/
+1
*
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-02-05
1
-0
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-09
1
-2
/
+13
*
Merge pull request #11702 from AndreaCatania/bodyDS
Rémi Verschelde
2017-10-09
1
-0
/
+3
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*
Added new API to get body direct state
AndreaCatania
2017-09-29
1
-0
/
+3
*
|
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-1
/
+1
|
/
*
Fix special case where KinematicBody fails one way collisions by adding exclu...
Juan Linietsky
2017-08-31
1
-0
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-4
/
+4
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-4
/
+4
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-2
/
+2
*
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-8
/
+4
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-3
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-67
/
+50
*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-11
/
+11
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-11
/
+11
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-09-01
1
-1
/
+1
*
First version of Profiler
Juan Linietsky
2016-05-21
1
-0
/
+1
*
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-26
1
-0
/
+2
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
physics state properly returns contact metadata, closes #1979
Juan Linietsky
2016-01-03
1
-1
/
+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-10-10
1
-0
/
+2
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+5
*
ability to run 2D physics in a thread
Juan Linietsky
2015-05-26
1
-3
/
+6
*
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-03
1
-2
/
+4
*
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-19
1
-0
/
+3
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
input events on Area2D is now supported
Juan Linietsky
2015-03-22
1
-0
/
+5
*
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-17
1
-1
/
+2
*
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
1
-0
/
+6
*
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
1
-0
/
+3
*
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-0
/
+4
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-0
/
+7
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+3
*
-added kinematic body
Juan Linietsky
2014-02-22
1
-5
/
+8
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-5
/
+16
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+215