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path: root/servers/physics_2d/physics_2d_server_sw.h (follow)
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* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-1/+1
* Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania2018-02-051-0/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-2/+13
* Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde2017-10-091-0/+3
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| * Added new API to get body direct stateAndreaCatania2017-09-291-0/+3
* | Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
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* Fix special case where KinematicBody fails one way collisions by adding exclu...Juan Linietsky2017-08-311-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-4/+4
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-4/+4
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-2/+2
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-8/+4
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-67/+50
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-11/+11
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Type renames:Juan Linietsky2017-01-111-11/+11
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-011-1/+1
* First version of ProfilerJuan Linietsky2016-05-211-0/+1
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-261-0/+2
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* physics state properly returns contact metadata, closes #1979Juan Linietsky2016-01-031-1/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-101-0/+2
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+5
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-3/+6
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-2/+4
* -Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky2015-04-191-0/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+5
* Area2D can now detect overlap with other areasJuan Linietsky2015-03-171-1/+2
* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-131-0/+6
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+3
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+4
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+7
* A bit of everything:Juan Linietsky2014-05-141-0/+3
* -added kinematic bodyJuan Linietsky2014-02-221-5/+8
* -improved physics ccdJuan Linietsky2014-02-191-5/+16
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+215