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physics_2d
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collision_solver_2d_sw.cpp
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Author
Age
Files
Lines
*
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-19
1
-0
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-107
/
+77
*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-4
/
+4
*
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-15
1
-2
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-3
/
+5
*
Type renames:
Juan Linietsky
2017-01-11
1
-8
/
+8
*
Various corrections in 2D math.
Ferenc Arn
2017-01-10
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-added kinematic body
Juan Linietsky
2014-02-22
1
-6
/
+12
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-19
/
+20
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+309