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path: root/servers/physics_2d/collision_object_2d_sw.h (follow)
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* Remove disabled shapes from physicsShyRed2018-03-071-4/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Prevent a possible crash at collision_object_2d_sw.hMarcelo Fernandez2017-10-121-9/+36
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-4/+11
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-34/+34
* Type renames:Juan Linietsky2017-01-111-12/+12
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-3/+8
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+4
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+5
* missing fils from yesterday comit.Juan Linietsky2014-10-031-9/+1
* A bit of everything:Juan Linietsky2014-05-141-0/+4
* -added kinematic bodyJuan Linietsky2014-02-221-0/+3
* -improved physics ccdJuan Linietsky2014-02-191-2/+11
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+123