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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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collision_object_2d_sw.cpp
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Age
Files
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*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-1
/
+2
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-1
/
+1
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-79
/
+65
*
Type renames:
Juan Linietsky
2017-01-11
1
-4
/
+4
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-03
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
input events on Area2D is now supported
Juan Linietsky
2015-03-22
1
-0
/
+1
*
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-0
/
+8
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+1
*
-added kinematic body
Juan Linietsky
2014-02-22
1
-0
/
+1
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+220