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| author | Juan Linietsky | 2015-03-22 01:46:18 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-03-22 01:46:18 -0300 |
| commit | c6c72a3c37a44964ec8e6b3353f78635bf588eab (patch) | |
| tree | 07cdc6f2a776dece704cce526cfd15ae04e44360 /servers/physics_2d/collision_object_2d_sw.cpp | |
| parent | 40496dd76ae53c93ef5ea7e56671682a7cae9def (diff) | |
| download | godot-c6c72a3c37a44964ec8e6b3353f78635bf588eab.tar.gz godot-c6c72a3c37a44964ec8e6b3353f78635bf588eab.tar.zst godot-c6c72a3c37a44964ec8e6b3353f78635bf588eab.zip | |
input events on Area2D is now supported
also added a demo showing how this works
Diffstat (limited to 'servers/physics_2d/collision_object_2d_sw.cpp')
| -rw-r--r-- | servers/physics_2d/collision_object_2d_sw.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index d0443f811..eefc598b3 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -228,4 +228,5 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) { instance_id=0; user_mask=0; layer_mask=1; + pickable=true; } |
