| Commit message (Expand) | Author | Age | Files | Lines |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -1/+1 |
| * | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky | 2017-06-23 | 1 | -2/+0 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -215/+175 |
| * | Use real_t as floating point type in physics code. | Ferenc Arn | 2017-02-13 | 1 | -5/+5 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -19/+33 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -3/+3 |
| * | Various corrections in 2D math. | Ferenc Arn | 2017-01-10 | 1 | -4/+5 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | 2016-04-26 | 1 | -3/+14 |
| * | RigidBody2D: add and bind get_inertia() method. | Josh Grams | 2016-04-20 | 1 | -0/+4 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -4/+4 |
| * | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | 2016-01-03 | 1 | -0/+22 |
| * | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky | 2016-01-02 | 1 | -1/+4 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky | 2015-12-31 | 1 | -2/+1 |
| * | New and corrected are override modes. | Ovnuniarchos | 2015-12-14 | 1 | -10/+23 |
| * | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos | 2015-12-08 | 1 | -10/+15 |
| * | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | 2015-11-19 | 1 | -1/+1 |
| * | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli | 2015-05-18 | 1 | -3/+6 |
| * | sleeping property now should work properly, fixes #1892 | Juan Linietsky | 2015-05-16 | 1 | -0/+2 |
| * | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | 2015-05-03 | 1 | -0/+1 |
| * | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky | 2015-04-26 | 1 | -0/+3 |
| * | Merge pull request #1691 from Faless/area_combine_2d | Juan Linietsky | 2015-04-18 | 1 | -15/+22 |
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| | * | Implement Area2D space_override_mode combine | Fabio Alessandrelli | 2015-04-14 | 1 | -15/+22 |
| * | | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | fix area center of gravity | Juan Linietsky | 2015-03-22 | 1 | -1/+1 |
| * | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 2015-01-13 | 1 | -0/+1 |
| * | Changes to 2D physics engine | Juan Linietsky | 2015-01-05 | 1 | -4/+41 |
| * | Bug Fixes | Juan Linietsky | 2014-11-02 | 1 | -1/+7 |
| * | Collada | Juan Linietsky | 2014-10-14 | 1 | -1/+12 |
| * | missing fils from yesterday comit. | Juan Linietsky | 2014-10-03 | 1 | -8/+9 |
| * | -improved physics ccd | Juan Linietsky | 2014-02-19 | 1 | -581/+586 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+609 |