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authorJuan Linietsky2015-05-03 18:18:21 -0300
committerJuan Linietsky2015-05-03 18:18:21 -0300
commit767f71a35e76a0848f6c3e7ba2b53a1be921c8f4 (patch)
treeb06dbabaec5e38f2b71bf0aeaa7df63dd3da4cf5 /servers/physics_2d/body_2d_sw.cpp
parentaf068439829a3fec3a76c4c5d4dd2dba71ab6c5f (diff)
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-Made one way collision work with 2D physics (rigidbody)
Diffstat (limited to 'servers/physics_2d/body_2d_sw.cpp')
-rw-r--r--servers/physics_2d/body_2d_sw.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 464b81838..0ba661b4c 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -657,6 +657,7 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti
area_linear_damp=0;
contact_count=0;
gravity_scale=1.0;
+ using_one_way_cache=false;
one_way_collision_max_depth=0.1;
still_time=0;