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* Merge pull request #16530 from AndreaCatania/raysRémi Verschelde2018-02-191-3/+13
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| * Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania2018-02-191-3/+13
* | Clean up some bad words from code commentsArtem Varaksa2018-02-171-4/+4
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-18/+18
* Merge pull request #11125 from zavb074/masterRémi Verschelde2017-09-131-2/+0
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| * Removed code that flips normal if facing away from test directionLewis2017-09-091-2/+0
* | Fix unused variable warningsHein-Pieter van Braam2017-09-081-0/+3
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* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-5/+5
* Dead code tells no talesRémi Verschelde2017-08-271-115/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+229
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-10/+10
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-666/+527
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-53/+53
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+6
* Type renames:Juan Linietsky2017-01-111-18/+18
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-31/+31
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-4/+0
* avoid crash with empty concavepolygonshape, fixes #3169Juan Linietsky2016-01-101-0/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* fixes crash related to empty concavecollisionshape, fixes #1709Juan Linietsky2015-04-261-0/+13
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* 3D Physics and Other StuffJuan Linietsky2014-09-021-5/+11
* Little BitsJuan Linietsky2014-08-141-1636/+1636
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1664