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* Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde2018-02-204-5/+5
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| * Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-204-5/+5
* | Merge pull request #16530 from AndreaCatania/raysRémi Verschelde2018-02-193-4/+20
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| * | Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania2018-02-193-4/+20
* | | Merge pull request #16751 from AndreaCatania/moreAPIsRémi Verschelde2018-02-191-0/+11
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| * | | Added Physics state APIsAndrea Catania2018-02-161-0/+11
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* / | Clean up some bad words from code commentsArtem Varaksa2018-02-171-4/+4
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* / Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania2018-02-053-0/+35
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* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-0532-0/+32
* Update copyright statements to 2018Rémi Verschelde2018-01-0143-86/+86
* Implemented physics linear and angular lockAndreaCatania2017-12-104-21/+36
* Merge pull request #12756 from Stratos695/masterRémi Verschelde2017-12-094-25/+22
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| * Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-104-25/+22
* | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-0712-32/+44
* | Removed type_mask and fixed some variable nameAndreaCatania2017-11-212-28/+20
* | Rename Rect3 to AABB.Ferenc Arn2017-11-1713-63/+63
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* Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky2017-11-101-2/+2
* Merge pull request #12713 from AndreaCatania/masterJuan Linietsky2017-11-094-3/+28
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| * Rewritten kinematic systemAndreaCatania2017-11-074-3/+28
* | Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotationRémi Verschelde2017-11-083-12/+37
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| * Avoid bias overrotation in contact resolutionm4nu3lf2017-09-183-12/+37
* | Merge pull request #11249 from m4nu3lf/bugfix/get_eulerRémi Verschelde2017-10-312-4/+5
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| * | Fix wrong index in get_euler_xyz and wrong get_euler in G6DF Jointm4nu3lf2017-09-221-1/+1
| * | Fix Inertia tensor update & Generic 6DOF Jointm4nu3lf2017-09-222-3/+4
* | | Merge pull request #10770 from RandomShaper/fix-jointsRémi Verschelde2017-10-311-14/+0
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| * | | Remove joint freeing logic from physics serversPedro J. Estébanez2017-09-091-14/+0
* | | | Rename RayCasts collision_layer to collision_maskPedro J. Estébanez2017-10-212-20/+20
* | | | Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ...Grosskopf2017-10-141-2/+2
* | | | Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde2017-10-092-0/+18
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| * | | | Added new API to get body direct stateAndreaCatania2017-09-292-0/+18
* | | | | Renamed fixed_process to physics_processAndreaCatania2017-09-302-2/+2
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* | | / Rename pos to position in user facing methods and variablesletheed2017-09-203-7/+7
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* | | Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez2017-09-141-1/+1
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* | Merge pull request #11125 from zavb074/masterRémi Verschelde2017-09-131-2/+0
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| * | Removed code that flips normal if facing away from test directionLewis2017-09-091-2/+0
* | | Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-122-1/+4
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| * | | Fix unused variable warningsHein-Pieter van Braam2017-09-082-1/+4
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* / / Fix various assorted warningsHein-Pieter van Braam2017-09-081-1/+2
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* | -Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky2017-09-034-8/+51
* | Fix use of unitialized variablesHein-Pieter van Braam2017-09-023-9/+9
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* Dead code tells no talesRémi Verschelde2017-08-275-283/+7
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2743-43/+43
* Added/Fixed null pointer checksWilson E. Alvarez2017-08-261-6/+3
* Removed unnecessary assignmentsWilson E. Alvarez2017-08-212-8/+3
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-169-18/+18
* Rename cull_AABB to cull_aabbRémi Verschelde2017-08-161-1/+1
* Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov2017-08-081-2/+2
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-073-27/+27
* Improve cleanup of physics constraintsPedro J. Estébanez2017-08-013-6/+18