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path: root/servers/audio_server.h (follow)
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* Removed unused AudioServer::update functionMarcelo Fernandez2018-06-151-1/+0
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* Added new audio device functions to set/get the audio deviceMarcelo Fernandez2018-03-261-0/+7
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* Fix possible crash when audio channels changeMarcelo Fernandez2018-03-191-0/+3
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix crash when no audio driver is availableMarcelo Fernandez2017-09-131-0/+5
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* Fixed issues with surround sound on audio serverMarcelo Fernandez2017-09-121-9/+15
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* Corrections to audio buffer size calculationsMarcelo Fernandez2017-09-011-0/+3
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* -Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky2017-08-181-0/+2
| | | | -Fixed tree reselect, makes reselecting an audio bux FX work
* Added get_bus_index to AudioServerBruno Lourenço2017-07-101-0/+1
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* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* fixed ClassDB inconsistenciesKarroffel2017-03-131-1/+1
| | | | fixes #7960
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-91/+66
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Audio bus editing is COMPLETE!Juan Linietsky2017-01-251-4/+54
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* Ability to delete, drag and drop audio buses!Juan Linietsky2017-01-231-2/+5
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* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-16/+118
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-185/+95
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-3/+3
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix some warningsJohan Manuel2016-07-251-1/+2
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* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky2016-06-221-1/+1
| | | | | | statically typed languages, should help in the Mono integration. Disabled by default.
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Remove bogus argument in sample_get_descriptionRémi Verschelde2015-12-281-1/+1
| | | | Copy-paste mistake from the setter most likely.
* Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde2015-09-261-1/+1
| | | | | This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* 3D Import Import & UDPJuan Linietsky2014-11-121-0/+1
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+289