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| author | Juan Linietsky | 2017-08-18 18:19:12 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-08-18 18:21:53 -0300 |
| commit | cbcf40bd31649d18b24952aec0051cdfbfa78606 (patch) | |
| tree | 0f2b2f6ddd2e4a2ea119501214090988319ccc6c /servers/audio_server.h | |
| parent | b044e7d30d1f722d502d9ad564091b2e4a03b390 (diff) | |
| download | godot-cbcf40bd31649d18b24952aec0051cdfbfa78606.tar.gz godot-cbcf40bd31649d18b24952aec0051cdfbfa78606.tar.zst godot-cbcf40bd31649d18b24952aec0051cdfbfa78606.zip | |
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
-Fixed tree reselect, makes reselecting an audio bux FX work
Diffstat (limited to 'servers/audio_server.h')
| -rw-r--r-- | servers/audio_server.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/audio_server.h b/servers/audio_server.h index caa07891f..c92ff6d3a 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -125,6 +125,8 @@ private: bool mute; bool bypass; + bool soloed; + //Each channel is a stereo pair. struct Channel { bool used; |
