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* Audio bus editing is COMPLETE!Juan Linietsky2017-01-251-0/+281
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* Ability to delete, drag and drop audio buses!Juan Linietsky2017-01-231-9/+91
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* Added Audio Limiter bus effect, and sidechain ability to compressor.Juan Linietsky2017-01-221-1/+8
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* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-31/+583
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-110/+205
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-5/+5
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-46/+46
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* set_signed_data now works correctly on pcm8 samples.Ovnuniarchos2016-01-211-12/+37
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)Fabio Alessandrelli2015-11-021-1/+1
| | | | to avoid script error due to collision with Object method free
* Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-0/+1
| | | | Still need to get proper audio output latency in some platforms.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+178