| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Audio bus editing is COMPLETE! | Juan Linietsky | 2017-01-25 | 1 | -0/+281 |
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| * | Ability to delete, drag and drop audio buses! | Juan Linietsky | 2017-01-23 | 1 | -9/+91 |
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| * | Added Audio Limiter bus effect, and sidechain ability to compressor. | Juan Linietsky | 2017-01-22 | 1 | -1/+8 |
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| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 1 | -31/+583 |
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| * | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 1 | -110/+205 |
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| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -5/+5 |
| | | | | | renamed to PoolVector | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -46/+46 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | set_signed_data now works correctly on pcm8 samples. | Ovnuniarchos | 2016-01-21 | 1 | -12/+37 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| | | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | ||||
| * | Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid) | Fabio Alessandrelli | 2015-11-02 | 1 | -1/+1 |
| | | | | | to avoid script error due to collision with Object method free | ||||
| * | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | 2015-09-26 | 1 | -0/+1 |
| | | | | | Still need to get proper audio output latency in some platforms. | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+178 |
