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path: root/servers/audio_server.cpp
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* Removed unused AudioServer::update functionMarcelo Fernandez2018-06-151-3/+0
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* Added new audio device functions to set/get the audio deviceMarcelo Fernandez2018-03-261-0/+30
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* Fix possible crash when audio channels changeMarcelo Fernandez2018-03-191-11/+30
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* AudioServer emit bus_layout_changed signal when adding, moving or deleting a busMrCdK2018-02-231-0/+6
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* Fix typos with codespellluz.paz2018-02-211-2/+2
| | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
* Bind many more properties to scriptsBojidar Marinov2018-01-121-8/+8
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* found via cppcheck:firefly24422018-01-031-1/+0
| | | | | | | remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Delete AudioServer buses after driver shutdownBernhard Liebl2017-12-291-4/+4
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-5/+5
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Merge pull request #12014 from hi-ogawa/fix-video-playbackRémi Verschelde2017-11-131-0/+2
|\ | | | | Fix video playback
| * Fix video playbackMatt Hughes2017-10-141-0/+2
| | | | | | | | | | | | | | | | This adds support to - VideoPlayer - VideoStreamWebm - VideoStreamTheora
* | Improved WASAPI driver logic when devices are connected or disconnectedMarcelo Fernandez2017-10-311-1/+1
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-2/+2
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Merge pull request #11252 from marcelofg55/fix_noaudio_crashRémi Verschelde2017-09-171-0/+39
|\ | | | | Fix crash when no audio driver is available
| * Fix crash when no audio driver is availableMarcelo Fernandez2017-09-131-0/+39
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* | Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog2017-09-151-0/+4
|\ \ | |/ |/| Fix enums bindings
| * Fix enums bindingsMaxim Sheronov2017-09-131-0/+4
| | | | | | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* | Fixed issues with surround sound on audio serverMarcelo Fernandez2017-09-121-18/+31
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* Fix various assorted warningsHein-Pieter van Braam2017-09-081-1/+2
| | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* Corrections to audio buffer size calculationsMarcelo Fernandez2017-09-011-0/+23
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* -Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky2017-08-181-13/+61
| | | | -Fixed tree reselect, makes reselecting an audio bux FX work
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
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* Fix double finalisation of audio driversMarcelo Fernandez2017-08-021-2/+3
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* Fix AudioServer::finish not getting called while quittingMarcelo Fernandez2017-08-011-1/+2
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* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
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* Added get_bus_index to AudioServerBruno Lourenço2017-07-101-0/+10
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* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-2/+2
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* AudioServer: Set singleton to NULL when destructedIgnacio Etcheverry2017-04-271-0/+1
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* Fix crash on exit.Andreas Haas2017-04-101-0/+4
| | | | First it crashed in the thread that checks for android devices, then in the audio driver.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* fixed ClassDB inconsistenciesKarroffel2017-03-131-15/+15
| | | | fixes #7960
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-452/+371
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-32/+32
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Audio bus editing is COMPLETE!Juan Linietsky2017-01-251-0/+281
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* Ability to delete, drag and drop audio buses!Juan Linietsky2017-01-231-9/+91
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* Added Audio Limiter bus effect, and sidechain ability to compressor.Juan Linietsky2017-01-221-1/+8
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* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-31/+583
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-110/+205
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-5/+5
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-46/+46
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* set_signed_data now works correctly on pcm8 samples.Ovnuniarchos2016-01-211-12/+37
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