| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Removed unused AudioServer::update function | Marcelo Fernandez | 2018-06-15 | 1 | -3/+0 |
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| * | Added new audio device functions to set/get the audio device | Marcelo Fernandez | 2018-03-26 | 1 | -0/+30 |
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| * | Fix possible crash when audio channels change | Marcelo Fernandez | 2018-03-19 | 1 | -11/+30 |
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| * | AudioServer emit bus_layout_changed signal when adding, moving or deleting a bus | MrCdK | 2018-02-23 | 1 | -0/+6 |
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| * | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
| * | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -8/+8 |
| | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | found via cppcheck: | firefly2442 | 2018-01-03 | 1 | -1/+0 |
| | | | | | | | | remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Delete AudioServer buses after driver shutdown | Bernhard Liebl | 2017-12-29 | 1 | -4/+4 |
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| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 1 | -5/+5 |
| | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
| * | Merge pull request #12014 from hi-ogawa/fix-video-playback | Rémi Verschelde | 2017-11-13 | 1 | -0/+2 |
| |\ | | | | | Fix video playback | ||||
| | * | Fix video playback | Matt Hughes | 2017-10-14 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | | | This adds support to - VideoPlayer - VideoStreamWebm - VideoStreamTheora | ||||
| * | | Improved WASAPI driver logic when devices are connected or disconnected | Marcelo Fernandez | 2017-10-31 | 1 | -1/+1 |
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| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -2/+2 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Merge pull request #11252 from marcelofg55/fix_noaudio_crash | Rémi Verschelde | 2017-09-17 | 1 | -0/+39 |
| |\ | | | | | Fix crash when no audio driver is available | ||||
| | * | Fix crash when no audio driver is available | Marcelo Fernandez | 2017-09-13 | 1 | -0/+39 |
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| * | | Merge pull request #11230 from maxim-sheronov/fix_enum_bindings | Thomas Herzog | 2017-09-15 | 1 | -0/+4 |
| |\ \ | |/ |/| | Fix enums bindings | ||||
| | * | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 1 | -0/+4 |
| | | | | | | | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json | ||||
| * | | Fixed issues with surround sound on audio server | Marcelo Fernandez | 2017-09-12 | 1 | -18/+31 |
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| * | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -1/+2 |
| | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | ||||
| * | Corrections to audio buffer size calculations | Marcelo Fernandez | 2017-09-01 | 1 | -0/+23 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -2/+2 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | 2017-08-18 | 1 | -13/+61 |
| | | | | | -Fixed tree reselect, makes reselecting an audio bux FX work | ||||
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -4/+4 |
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| * | Fix double finalisation of audio drivers | Marcelo Fernandez | 2017-08-02 | 1 | -2/+3 |
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| * | Fix AudioServer::finish not getting called while quitting | Marcelo Fernandez | 2017-08-01 | 1 | -1/+2 |
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| * | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 1 | -1/+1 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -2/+2 |
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| * | Added get_bus_index to AudioServer | Bruno Lourenço | 2017-07-10 | 1 | -0/+10 |
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| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -2/+2 |
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| * | AudioServer: Set singleton to NULL when destructed | Ignacio Etcheverry | 2017-04-27 | 1 | -0/+1 |
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| * | Fix crash on exit. | Andreas Haas | 2017-04-10 | 1 | -0/+4 |
| | | | | | First it crashed in the thread that checks for android devices, then in the audio driver. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | fixed ClassDB inconsistencies | Karroffel | 2017-03-13 | 1 | -15/+15 |
| | | | | | fixes #7960 | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -452/+371 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -32/+32 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Audio bus editing is COMPLETE! | Juan Linietsky | 2017-01-25 | 1 | -0/+281 |
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| * | Ability to delete, drag and drop audio buses! | Juan Linietsky | 2017-01-23 | 1 | -9/+91 |
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| * | Added Audio Limiter bus effect, and sidechain ability to compressor. | Juan Linietsky | 2017-01-22 | 1 | -1/+8 |
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| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 1 | -31/+583 |
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| * | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 1 | -110/+205 |
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| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -5/+5 |
| | | | | | renamed to PoolVector | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -46/+46 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | set_signed_data now works correctly on pcm8 samples. | Ovnuniarchos | 2016-01-21 | 1 | -12/+37 |
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