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* Added new Audio Bus Chorus effect.Juan Linietsky2017-01-224-0/+566
| | | | Added new Audio Bus Panner effect.
* Added BUS effect, Stereo EnhancerJuan Linietsky2017-01-212-0/+197
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* distortion effectJuan Linietsky2017-01-212-0/+239
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* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-2118-2/+1814
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* Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn2017-01-161-2/+2
| | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-162-3/+5
| | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-1510-3255/+38
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-142-59/+59
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-074-15/+15
| | | | renamed to PoolVector
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-1/+1
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-022-3/+3
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-032-3/+3
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0115-15/+15
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
|/ | | | Also switch existing shebangs to "better" /usr/bin/env python.
* Fix some warningsJohan Manuel2016-07-251-2/+1
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* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-5/+1
| | | | Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky2016-06-222-2/+2
| | | | | | statically typed languages, should help in the Mono integration. Disabled by default.
* Drop empty .cpp files for header-only classesRémi Verschelde2016-06-181-34/+0
| | | | Part of #5272
* Drop empty files that are not used anywhereRémi Verschelde2016-06-182-71/+0
| | | | Part of #5272
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-0/+56
| | | Also removes a couple wrong Godot headers from third-party source files.
* Fixed fractional offset not being reset in ringbuffer resamples, closes #4764Juan Linietsky2016-06-171-0/+1
| | | | Probably fixes other streamplayer issues too.
* remove trailing whitespaceHubert Jarosz2016-03-093-5/+5
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* thread renamingAriel Manzur2016-01-311-1/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-0116-16/+16
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* Remove bogus argument in sample_get_descriptionRémi Verschelde2015-12-282-2/+2
| | | | Copy-paste mistake from the setter most likely.
* threadAriel Manzur2015-12-211-2/+1
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* -another approach to solving the deadlock problem :|Juan Linietsky2015-12-211-26/+13
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-211-4/+9
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| * too early to rename threadAriel Manzur2015-12-211-1/+2
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| * Merge branch 'master' of https://github.com/godotengine/godotAriel Manzur2015-12-211-2/+2
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| * | audio threadsAriel Manzur2015-12-211-3/+7
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* | | -different attempt to avod deadlock problemJuan Linietsky2015-12-211-8/+18
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* | naming the audio thread from within itselfAriel Manzur2015-12-181-2/+2
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* thread set nameAriel Manzur2015-12-171-0/+1
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* Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
|\ | | | | Cosmetic fixes to SCons buildsystem
| * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
| | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* | -support for stereo ima-adpcm sample compression & playbackJuan Linietsky2015-11-093-58/+77
|/ | | | -support for converting samples to ima-adpcm upon export
* -some fixes to audioJuan Linietsky2015-11-011-0/+5
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-133-3/+7
|\ | | | | | | | | Conflicts: platform/windows/detect.py
| * fixed uninitialized memory issues in audio codereduz2015-10-081-0/+4
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| * Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde2015-09-262-3/+3
| | | | | | | | | | This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
* | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-262-1/+3
|/ | | | Still need to get proper audio output latency in some platforms.
* Rewrite of the AudioStream APIJuan Linietsky2015-09-093-1/+494
| | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-1/+1
| | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* fixes on sample importingJuan Linietsky2015-05-191-0/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-1816-123/+123
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* 3D Import Import & UDPJuan Linietsky2014-11-122-0/+13
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* More Bug FixesJuan Linietsky2014-09-173-3/+46
| | | | | | | | -=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo.