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* Added new Audio Bus Chorus effect.Juan Linietsky2017-01-224-0/+566
* Added BUS effect, Stereo EnhancerJuan Linietsky2017-01-212-0/+197
* distortion effectJuan Linietsky2017-01-212-0/+239
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-2118-2/+1814
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-2/+2
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-162-3/+5
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-1510-3255/+38
* Style: Fix whole-line commented codeRémi Verschelde2017-01-142-59/+59
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-074-15/+15
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-022-3/+3
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-032-3/+3
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0115-15/+15
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
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* Fix some warningsJohan Manuel2016-07-251-2/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-5/+1
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky2016-06-222-2/+2
* Drop empty .cpp files for header-only classesRémi Verschelde2016-06-181-34/+0
* Drop empty files that are not used anywhereRémi Verschelde2016-06-182-71/+0
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-0/+56
* Fixed fractional offset not being reset in ringbuffer resamples, closes #4764Juan Linietsky2016-06-171-0/+1
* remove trailing whitespaceHubert Jarosz2016-03-093-5/+5
* thread renamingAriel Manzur2016-01-311-1/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-0116-16/+16
* Remove bogus argument in sample_get_descriptionRémi Verschelde2015-12-282-2/+2
* threadAriel Manzur2015-12-211-2/+1
* -another approach to solving the deadlock problem :|Juan Linietsky2015-12-211-26/+13
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-211-4/+9
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| * too early to rename threadAriel Manzur2015-12-211-1/+2
| * Merge branch 'master' of https://github.com/godotengine/godotAriel Manzur2015-12-211-2/+2
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| * | audio threadsAriel Manzur2015-12-211-3/+7
* | | -different attempt to avod deadlock problemJuan Linietsky2015-12-211-8/+18
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* | naming the audio thread from within itselfAriel Manzur2015-12-181-2/+2
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* thread set nameAriel Manzur2015-12-171-0/+1
* Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
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| * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
* | -support for stereo ima-adpcm sample compression & playbackJuan Linietsky2015-11-093-58/+77
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* -some fixes to audioJuan Linietsky2015-11-011-0/+5
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-133-3/+7
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| * fixed uninitialized memory issues in audio codereduz2015-10-081-0/+4
| * Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde2015-09-262-3/+3
* | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-262-1/+3
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* Rewrite of the AudioStream APIJuan Linietsky2015-09-093-1/+494
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-1/+1
* fixes on sample importingJuan Linietsky2015-05-191-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-1816-123/+123
* 3D Import Import & UDPJuan Linietsky2014-11-122-0/+13
* More Bug FixesJuan Linietsky2014-09-173-3/+46