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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0843-0/+43
* Fix typos in source code using codespellRémi Verschelde2017-03-243-3/+3
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0543-2262/+1873
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0532-44/+913
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-1313-125/+125
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-1312-79/+79
* Fix msvc compile errorsanikoyes2017-02-072-2/+2
* Use constants from math_funcs rather than unstandardized C++ constants.Ray Koopa2017-01-247-34/+41
* Added audio bus phaser effect, welcome to the 70s, baby!Juan Linietsky2017-01-232-0/+228
* Pretty high quality pitch Shifting effect using smbPitchShiftJuan Linietsky2017-01-232-0/+386
* Added Audio Limiter bus effect, and sidechain ability to compressor.Juan Linietsky2017-01-224-2/+229
* Simple to use compressor effectJuan Linietsky2017-01-222-0/+252
* Delay sound effectJuan Linietsky2017-01-223-21/+458
* Added new Audio Bus Chorus effect.Juan Linietsky2017-01-224-0/+566
* Added BUS effect, Stereo EnhancerJuan Linietsky2017-01-212-0/+197
* distortion effectJuan Linietsky2017-01-212-0/+239
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-2118-2/+1814
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-2/+2
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-162-3/+5
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-1510-3255/+38
* Style: Fix whole-line commented codeRémi Verschelde2017-01-142-59/+59
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-074-15/+15
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-022-3/+3
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-032-3/+3
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0115-15/+15
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
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* Fix some warningsJohan Manuel2016-07-251-2/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-5/+1
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky2016-06-222-2/+2
* Drop empty .cpp files for header-only classesRémi Verschelde2016-06-181-34/+0
* Drop empty files that are not used anywhereRémi Verschelde2016-06-182-71/+0
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-0/+56
* Fixed fractional offset not being reset in ringbuffer resamples, closes #4764Juan Linietsky2016-06-171-0/+1
* remove trailing whitespaceHubert Jarosz2016-03-093-5/+5
* thread renamingAriel Manzur2016-01-311-1/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-0116-16/+16
* Remove bogus argument in sample_get_descriptionRémi Verschelde2015-12-282-2/+2
* threadAriel Manzur2015-12-211-2/+1
* -another approach to solving the deadlock problem :|Juan Linietsky2015-12-211-26/+13
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-211-4/+9
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| * too early to rename threadAriel Manzur2015-12-211-1/+2
| * Merge branch 'master' of https://github.com/godotengine/godotAriel Manzur2015-12-211-2/+2
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| * | audio threadsAriel Manzur2015-12-211-3/+7
* | | -different attempt to avod deadlock problemJuan Linietsky2015-12-211-8/+18
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* | naming the audio thread from within itselfAriel Manzur2015-12-181-2/+2
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* thread set nameAriel Manzur2015-12-171-0/+1