| Commit message (Expand) | Author | Age | Files | Lines |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 43 | -0/+43 |
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 3 | -3/+3 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 43 | -2262/+1873 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 32 | -44/+913 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 13 | -125/+125 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 12 | -79/+79 |
| * | Fix msvc compile error | sanikoyes | 2017-02-07 | 2 | -2/+2 |
| * | Use constants from math_funcs rather than unstandardized C++ constants. | Ray Koopa | 2017-01-24 | 7 | -34/+41 |
| * | Added audio bus phaser effect, welcome to the 70s, baby! | Juan Linietsky | 2017-01-23 | 2 | -0/+228 |
| * | Pretty high quality pitch Shifting effect using smbPitchShift | Juan Linietsky | 2017-01-23 | 2 | -0/+386 |
| * | Added Audio Limiter bus effect, and sidechain ability to compressor. | Juan Linietsky | 2017-01-22 | 4 | -2/+229 |
| * | Simple to use compressor effect | Juan Linietsky | 2017-01-22 | 2 | -0/+252 |
| * | Delay sound effect | Juan Linietsky | 2017-01-22 | 3 | -21/+458 |
| * | Added new Audio Bus Chorus effect. | Juan Linietsky | 2017-01-22 | 4 | -0/+566 |
| * | Added BUS effect, Stereo Enhancer | Juan Linietsky | 2017-01-21 | 2 | -0/+197 |
| * | distortion effect | Juan Linietsky | 2017-01-21 | 2 | -0/+239 |
| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 18 | -2/+1814 |
| * | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn | 2017-01-16 | 1 | -2/+2 |
| * | Adapt platforms to AudioServer refactoring | Rémi Verschelde | 2017-01-16 | 2 | -3/+5 |
| * | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 10 | -3255/+38 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 2 | -59/+59 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 4 | -15/+15 |
| * | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 2 | -3/+3 |
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| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 2 | -3/+3 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 15 | -15/+15 |
| * | | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | 2016-11-01 | 1 | -1/+1 |
| * | | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-17 | 1 | -0/+2 |
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| * | Fix some warnings | Johan Manuel | 2016-07-25 | 1 | -2/+1 |
| * | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 1 | -5/+1 |
| * | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati... | Juan Linietsky | 2016-06-22 | 2 | -2/+2 |
| * | Drop empty .cpp files for header-only classes | Rémi Verschelde | 2016-06-18 | 1 | -34/+0 |
| * | Drop empty files that are not used anywhere | Rémi Verschelde | 2016-06-18 | 2 | -71/+0 |
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 2 | -0/+56 |
| * | Fixed fractional offset not being reset in ringbuffer resamples, closes #4764 | Juan Linietsky | 2016-06-17 | 1 | -0/+1 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 3 | -5/+5 |
| * | thread renaming | Ariel Manzur | 2016-01-31 | 1 | -1/+2 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 16 | -16/+16 |
| * | Remove bogus argument in sample_get_description | Rémi Verschelde | 2015-12-28 | 2 | -2/+2 |
| * | thread | Ariel Manzur | 2015-12-21 | 1 | -2/+1 |
| * | -another approach to solving the deadlock problem :| | Juan Linietsky | 2015-12-21 | 1 | -26/+13 |
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2015-12-21 | 1 | -4/+9 |
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| | * | too early to rename thread | Ariel Manzur | 2015-12-21 | 1 | -1/+2 |
| | * | Merge branch 'master' of https://github.com/godotengine/godot | Ariel Manzur | 2015-12-21 | 1 | -2/+2 |
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| | * | | audio threads | Ariel Manzur | 2015-12-21 | 1 | -3/+7 |
| * | | | -different attempt to avod deadlock problem | Juan Linietsky | 2015-12-21 | 1 | -8/+18 |
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| * | | naming the audio thread from within itself | Ariel Manzur | 2015-12-18 | 1 | -2/+2 |
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| * | thread set name | Ariel Manzur | 2015-12-17 | 1 | -0/+1 |