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* | | | | Oops! Audio engine has vanished :DJuan Linietsky2017-01-1536-4832/+54
* | | | | Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde2017-01-151-1/+1
* | | | | no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky2017-01-142-11/+5
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* | | | Merge pull request #6519 from RandomShaper/enhance-tilesetJuan Linietsky2017-01-143-2/+29
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| * | | | Add modulate (color) to TileSet tilesPedro J. Estébanez2016-11-303-2/+29
* | | | | removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-1418-91/+54
* | | | | Style: Fix whole-line commented codeRémi Verschelde2017-01-1464-228/+300
* | | | | Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky2017-01-147-34/+91
* | | | | Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-1412-31/+84
* | | | | rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky2017-01-145-6/+6
* | | | | rename monitoring functionsJuan Linietsky2017-01-134-16/+16
* | | | | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky2017-01-132-11/+11
* | | | | renamed tween animationplayer scale functions to speed_scaleJuan Linietsky2017-01-134-14/+14
* | | | | Node name casing: fix mistake from previous commitRémi Verschelde2017-01-131-1/+1
* | | | | Reenable node name case setting + code cleanupsRémi Verschelde2017-01-131-7/+4
* | | | | Tween: Rename times_in_sec (sic) param to durationRémi Verschelde2017-01-132-58/+58
* | | | | Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky2017-01-1310-57/+71
* | | | | Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-134-4/+4
* | | | | Rename collision layer as suggested in #5696Juan Linietsky2017-01-134-40/+42
* | | | | New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-1339-170/+130
* | | | | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-1225-7/+64
* | | | | some class renamesJuan Linietsky2017-01-129-64/+64
* | | | | Project setting to control node name casingRay Koopa2017-01-122-1/+19
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* | | | Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-124-74/+74
* | | | Added a list of signals to rename, this should become a header eventuallyJuan Linietsky2017-01-121-1/+1
* | | | Renamed most signals so they refer to:Juan Linietsky2017-01-1219-211/+211
* | | | Proper inheritance checking when requesting theem resourcesJuan Linietsky2017-01-111-24/+113
* | | | Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky2017-01-112-0/+17
* | | | Type renames:Juan Linietsky2017-01-1186-406/+406
* | | | Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky2017-01-101-1/+1
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| * | | | Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-1/+1
* | | | | Merge pull request #7438 from tagcup/matrix3_rotate_fixJuan Linietsky2017-01-101-5/+7
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| * | | | | Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn2017-01-081-5/+7
* | | | | | It is now possible to name layers of different kinds!Juan Linietsky2017-01-1015-23/+28
* | | | | | - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-1015-57/+167
* | | | | | Merge pull request #7491 from BastiaanOlij/tools-no-fixesRémi Verschelde2017-01-103-2/+10
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| * | | | | | Few small fixes so tools=no and target=release compilesBastiaanOlij2017-01-103-2/+10
* | | | | | | Merge pull request #7482 from volzhs/modulate-colorRémi Verschelde2017-01-101-2/+2
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| * | | | | | Fix modulate property bind to Colorvolzhs2017-01-091-2/+2
* | | | | | | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky2017-01-105-38/+32
* | | | | | | Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky2017-01-1010-59/+292
* | | | | | | -Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky2017-01-098-31/+67
* | | | | | | -All types have editable script now in propertiesJuan Linietsky2017-01-0910-14/+55
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* | | | | | Add clamp and wrap loop modes for animation tracks.Juan Linietsky2017-01-092-11/+29
* | | | | | Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky2017-01-081-1/+1
* | | | | | -removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky2017-01-0815-50/+46
* | | | | | Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky2017-01-082-99/+19
* | | | | | Swapped expand and fill flag bits, so scenes don't save this property by defaultJuan Linietsky2017-01-082-4/+4
* | | | | | PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky2017-01-085-6/+8
* | | | | | Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky2017-01-084-4/+6