| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| * | Expose more 2D/3D physics options in project settings | Fabio Alessandrelli | 2016-10-09 | 1 | -6/+0 |
| * | World2D: Fix typo in default_density deprecation check | Rémi Verschelde | 2016-07-28 | 1 | -1/+1 |
| * | Some optimizations and limits for extreme zoom in and out in editor, fixes #5820 | Juan Linietsky | 2016-07-21 | 1 | -9/+42 |
| * | Physics2D: Rename default_density to default_linear_damp | Rémi Verschelde | 2016-06-04 | 1 | -1/+9 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Set World2D default angular damp per global `physics_2d/default_angular_damp` | eska | 2015-10-28 | 1 | -1/+1 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | fixes/cleans up | Juan Linietsky | 2015-03-22 | 1 | -0/+9 |
| * | Changes to 2D physics engine | Juan Linietsky | 2015-01-05 | 1 | -2/+2 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+386 |
