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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
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New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-0
/
+468
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-611
/
+486
*
a ton of bug fixes to the renderer
Juan Linietsky
2017-02-16
1
-0
/
+5
*
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-0
/
+6
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-54
/
+54
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-9
/
+9
*
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-06
1
-0
/
+44
*
Lot of work in new importer, importing textures now works.
Juan Linietsky
2017-02-01
1
-0
/
+329
*
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
1
-2
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-57
/
+57
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-14
/
+4
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*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-14
/
+4
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Make most resources (save for packedscenes and scripts) reload if they change...
Juan Linietsky
2016-06-27
1
-4
/
+0
*
Modify margins with mouse input
MarianoGNU
2016-06-20
1
-0
/
+5
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-18
/
+18
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-3
/
+3
*
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...
Juan Linietsky
2015-12-02
1
-0
/
+13
*
-Ability to debug video memory usage
Juan Linietsky
2015-10-21
1
-0
/
+20
*
added support for mirrored repeat texture wrapping
romulox_x
2015-06-25
1
-1
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
small optimizations to isometric light demo
Juan Linietsky
2015-03-10
1
-0
/
+9
*
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
1
-18
/
+18
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*
fixes cubemap ressource editor bug
yg2f
2015-01-10
1
-18
/
+18
*
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Working TileMap tile transpose transform.
Carl Olsson
2015-02-02
1
-29
/
+30
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/
*
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
1
-1
/
+3
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-0
/
+43
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-0
/
+12
*
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-04-28
1
-2
/
+20
*
fix atlas texture algo
sanikoyes
2014-03-19
1
-16
/
+11
*
fix a mistake
sanikoyes
2014-03-19
1
-1
/
+1
*
fix render sprite used atlas texture position error
sanikoyes
2014-03-19
1
-2
/
+18
*
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-13
1
-3
/
+3
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+990