aboutsummaryrefslogtreecommitdiff
path: root/scene/resources/sky_box.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix skybox generation imprecision with ClangStefano Bonicatti2017-12-101-2/+2
| | | | | | | | | | The bug generated a "blue circle" at the bottom end of the y axis, and probably one too at the other end. This is caused by a normalization of a vector which results in its y component to be sometimes > 1.0 or < -1.0 in Clang. This value is then used with acos(), which returns NaN. Fixes #11247
* Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez2017-09-141-3/+3
| | | | implementation
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-14/+14
|
* ProceduralSky now regenerates in a thread (the second time, first does not), ↵Juan Linietsky2017-08-181-4/+59
| | | | closes #9138
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
|
* Several changes to better run in mobile.Juan Linietsky2017-07-221-5/+15
|
* Improvements and fixes for the default theme.Daniel J. Ramirez2017-07-161-5/+4
| | | | Added customizable border size and window highlight.
* -Added .hdr format supportJuan Linietsky2017-05-281-0/+391
| | | | | | -Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
* Removed skybox support, added panorama support. Skybox support may come back ↵Juan Linietsky2017-05-251-92/+27
| | | | eventually, but hope not.
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-7/+8
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-71/+61
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
|
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-4/+4
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-7/+7
| | | | This saves typing and is a step towards fixing #56
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-6/+7
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-4/+4
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* working reflection probes!!Juan Linietsky2016-11-191-0/+158