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authorDaniel J. Ramirez2017-07-14 23:40:17 -0500
committerDaniel J. Ramirez2017-07-16 13:23:59 -0500
commita3c2d9a6bdbe3967c8f747e39b2b581729b492c1 (patch)
tree3bac72448fe7999e36bb98e3a0af9da895eaffbd /scene/resources/sky_box.cpp
parenta5b7c2200ccc184157d4055c80751a7454f3e0e9 (diff)
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Diffstat (limited to 'scene/resources/sky_box.cpp')
-rw-r--r--scene/resources/sky_box.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index 61aaaf8fb..c373ad67e 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -474,15 +474,14 @@ ProceduralSky::ProceduralSky() {
texture = VS::get_singleton()->texture_create();
update_queued = false;
-
- sky_top_color = Color::hex(0x4d67e8ff);
+ sky_top_color = Color::hex(0x0c74f9ff);
sky_horizon_color = Color::hex(0x8ed2e8ff);
sky_curve = 0.25;
sky_energy = 1;
- ground_bottom_color = Color::hex(0x322719ff);
- ground_horizon_color = Color::hex(0x543610ff);
- ground_curve = 0.25;
+ ground_bottom_color = Color::hex(0x1a2530ff);
+ ground_horizon_color = Color::hex(0x7bc9f3ff);
+ ground_curve = 0.01;
ground_energy = 1;
sun_color = Color(1, 1, 1);