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primitive_meshes.cpp
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Merge pull request #11057 from hpvb/fix-various-warnings
Rémi Verschelde
2017-09-12
1
-2
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+0
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Fix various assorted warnings
Hein-Pieter van Braam
2017-09-08
1
-2
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+0
*
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Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-09-11
1
-0
/
+17
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/
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
*
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
1
-7
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+3
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Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-10
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+10
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Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
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+2
*
-Ability to set default import presets for type
Juan Linietsky
2017-07-23
1
-68
/
+80
*
Re-orient capsule to colission shape
BastiaanOlij
2017-07-03
1
-17
/
+19
*
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-30
1
-7
/
+17
*
Align primitive defaults to default collision shape sizes
BastiaanOlij
2017-06-19
1
-10
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+10
*
fix sliders for primitives
BastiaanOlij
2017-06-17
1
-23
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+22
*
Add sensible hints to properties
BastiaanOlij
2017-06-16
1
-25
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+25
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Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-16
1
-0
/
+1455