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path: root/scene/resources/polygon_path_finder.cpp (follow)
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-264/+217
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-10/+10
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-16/+16
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-10/+10
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* changed PolygonPathFinder::get_closest_point to return the closest position i...romulox_x2015-02-011-9/+17
* fixed bugs in polygon_path_finder for finding nearest pointsromulox_x2014-12-201-1/+3
* Misc FixesJuan Linietsky2014-06-271-17/+139
* FineTune HDR and Other StuffJuan Linietsky2014-06-171-6/+74
* More 3D WorkJuan Linietsky2014-06-161-0/+413