index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
/
packed_scene.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
-better integration of ndee's theme
Juan Linietsky
2015-11-13
1
-1
/
+1
*
-fixes disability to remove instanced nodes when reopening scene. Fixes #2610
Juan Linietsky
2015-10-17
1
-3
/
+3
*
-fixes and more fixes to new scene system, seems stable now..
reduz
2015-10-16
1
-10
/
+47
*
Large improvements on scene packing and management
reduz
2015-10-10
1
-121
/
+984
*
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-3
/
+6
*
-More strict argument type-checking, will make many bugs visible, fixes #1809
Juan Linietsky
2015-05-04
1
-0
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Bug Fixes
Juan Linietsky
2014-11-02
1
-0
/
+4
*
-One liner fix for crash, line was removed accidentally.
Juan Linietsky
2014-10-07
1
-0
/
+2
*
Build System Changes
Juan Linietsky
2014-10-07
1
-3
/
+23
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-4
/
+16
*
-fixed bug importing skeletons
Juan Linietsky
2014-02-23
1
-561
/
+561
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+589