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path: root/scene/resources/font.cpp (follow)
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-221/+186
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-28/+28
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-7/+7
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+4
* Type renames:Juan Linietsky2017-01-111-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-8/+8
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-28/+28
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add a function to notify font users that the font changed. Closes #5774Juan Linietsky2016-07-181-0/+6
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky2016-06-221-1/+1
* move Font to BitmapFontJuan Linietsky2016-04-281-98/+141
* remove trailing whitespaceHubert Jarosz2016-03-091-18/+18
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
* added fallbacks proprty to fontsJuan Linietsky2015-12-101-21/+22
* add bind method for create_from_fnt (load fnt made by BMFont)volzhs2015-06-101-1/+1
* add bind method for create_from_fnt (load fnt made by BMFont)volzhs2015-06-101-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+4
* signed distance field font supportJuan Linietsky2015-03-211-0/+17
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+554