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* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-38/+38
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-251-35/+35
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-485/+435
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-114/+114
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-63/+63
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+0
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-63/+73
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-114/+114
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-193/+943
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| * DOF blur, near and far fields..Juan Linietsky2016-12-101-8/+190
| * Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-081-6/+159
| * Tonemapping and Auto Exposure supportJuan Linietsky2016-12-071-21/+20
| * Support for SSAOJuan Linietsky2016-12-041-0/+142
| * Screen space reflection effectJuan Linietsky2016-11-291-0/+120
| * working reflection probes!!Juan Linietsky2016-11-191-5/+4
| * -Many many fixesJuan Linietsky2016-10-291-0/+224
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-13/+14
| * More scene work, can display a skyboxJuan Linietsky2016-10-211-1/+174
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-244/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* New option to send canvas to render bufferJuan Linietsky2015-03-161-3/+4
* fix_environment_ressource_cubemap_supportyg2f2015-01-101-1/+1
* Misc FixesJuan Linietsky2014-06-271-4/+22
* More 3D WorkJuan Linietsky2014-06-161-5/+4
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+15
* A bit of everything:Juan Linietsky2014-05-141-0/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+259