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path: root/scene/resources/curve.cpp
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* Up vector implementation and OrientedPathFollow.danilo22052018-05-201-0/+125
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* Added methods get_closest_point and get_closest_offset to both Curve2D and ↵danilo22052018-05-011-0/+166
| | | | Curve3D
* Bind many more properties to scriptsBojidar Marinov2018-01-121-3/+3
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* CurveEditor: fix can't edit right tangentPoommetee Ketson2017-10-031-5/+5
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-24/+17
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Fix enums bindingsMaxim Sheronov2017-09-131-0/+4
| | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-9/+0
|\ | | | | Fix unused variable warnings
| * Fix unused variable warningsHein-Pieter van Braam2017-09-081-9/+0
| | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* | Fix various assorted warningsHein-Pieter van Braam2017-09-081-12/+13
|/ | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* Dead code tells no talesRémi Verschelde2017-08-271-338/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add object type hint for docsPoommetee Ketson2017-07-191-4/+4
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* Reworked translation systemJuan Linietsky2017-06-281-1/+1
| | | | | -Label and Button reload translation on the fly -Resources are loaded and reload depending on locale
* Fix build error on masterPoommetee Ketson2017-06-281-1/+1
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* Fix curve saving, refined undo/redoMarc Gilleron2017-06-281-21/+25
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* Curve featuresMarc Gilleron2017-06-261-0/+118
| | | | | | - Ability to set tangents as linear - Indicative min and max values - CurveTexture doesn't need min and max anymore
* Fixes method bindRamesh Ravone2017-06-251-2/+2
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* Added Curve resourceMarc Gilleron2017-06-241-0/+359
| | | | | | - New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-465/+359
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-62/+62
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-11/+11
| | | | This saves typing and is a step towards fixing #56
* Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn2017-01-161-3/+3
| | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
* Type renames:Juan Linietsky2017-01-111-32/+32
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-4/+4
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-62/+62
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Curve2D/3D: Add clear_points method.Andreas Haas2016-12-031-0/+19
| | | | | Adds a method to the Curve2D and Curve3D classes to easily clear the curve. So you don't have to remove each point manually.
* Fix curve bugAlgrin62016-07-211-3/+3
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* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* Fixed curve baking, now always start at origin pointHearto Lazor2016-04-151-1/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -some cleanupsJuan Linietsky2015-04-301-0/+2
| | | | -added tesselation function to curve and curve2d
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* remove useless codequabug2015-01-161-16/+2
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* fix bugquabug2015-01-161-2/+2
| | | | running into infinite loop if distance between two adjacent points in curve are too short.
* fixes CurveXD::interpolatef()UsernameIsAReservedWord2015-01-061-3/+3
| | | fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
* 2D Animation ImprovementsJuan Linietsky2014-07-061-173/+414
| | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1145