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| author | Hubert Jarosz | 2016-05-21 15:29:25 +0200 |
|---|---|---|
| committer | Hubert Jarosz | 2016-05-21 15:29:25 +0200 |
| commit | 33403d91f77f1f34b19bff763391500bc9c2616c (patch) | |
| tree | 67b2f4f4f1d69b198af548a7358b98904d9581ae /scene/resources/curve.cpp | |
| parent | b0a5347a1ceaff56e88d33fb13df2a91abae594f (diff) | |
| download | godot-33403d91f77f1f34b19bff763391500bc9c2616c.tar.gz godot-33403d91f77f1f34b19bff763391500bc9c2616c.tar.zst godot-33403d91f77f1f34b19bff763391500bc9c2616c.zip | |
Diffstat (limited to 'scene/resources/curve.cpp')
| -rw-r--r-- | scene/resources/curve.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 516156c31..88ff09e96 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -544,7 +544,7 @@ void Curve2D::_bake() const { List<Vector2> pointlist; pointlist.push_back(pos); //start always from origin - + for(int i=0;i<points.size()-1;i++) { float step = 0.1; // at least 10 substeps ought to be enough? |
