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path: root/scene/register_scene_types.cpp (follow)
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* get rid of button arrayJuan Linietsky2017-06-141-4/+1
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-2/+3
* -Added .hdr format supportJuan Linietsky2017-05-281-1/+2
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-251-2/+2
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Add compatibility class for FixedSpatialMaterialRémi Verschelde2017-04-071-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-12/+16
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-145/+126
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Merge pull request #7352 from Zylann/polylineRémi Verschelde2017-02-121-0/+3
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| * Added Line2D node that draws a polygon-based lineMarc Gilleron2017-01-151-0/+3
* | wav file importing!Juan Linietsky2017-02-021-0/+2
* | Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-5/+7
* | WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-6/+3
* | Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
* | Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-24/+14
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-7/+7
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-4/+4
* some class renamesJuan Linietsky2017-01-121-3/+3
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-0/+6
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-13/+7
* Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-031-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-264/+257
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-20/+31
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| * WIP particle systemJuan Linietsky2017-01-011-0/+1
| * work in progress global illuminationJuan Linietsky2016-12-201-1/+4
| * working reflection probes!!Juan Linietsky2016-11-191-0/+5
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-3/+8
| * -the new shader language seems to workJuan Linietsky2016-10-071-1/+1
| * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-1/+3
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-15/+10
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Register SpatialGizmo as a scene typeIgnacio Etcheverry2016-12-181-0/+1
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* -Added a ColorFrame control, kind of like Texture but for color.Juan Linietsky2016-09-111-0/+2
* Merge pull request #5692 from kubecz3k/remoteTransformJuan Linietsky2016-09-101-0/+2
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| * Remote transform node (for 3d)Jakub Grzesik2016-07-141-0/+2
* | Added an easy API to yield to a specific time by doing:Juan Linietsky2016-08-061-0/+1
* | put text formats for resources and scenes as priorityJuan Linietsky2016-07-191-2/+2
* | Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde2016-07-191-0/+18
* | Homogeinize resource formats loaders/saversPedro J. Estébanez2016-06-281-18/+0
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* Drop fully commented-out filesRémi Verschelde2016-06-181-23/+1
* It is now possible to set a default custom theme, whether you want a hidpi de...Juan Linietsky2016-06-161-1/+22
* Merge pull request #4101 from SaracenOne/listenerJuan Linietsky2016-06-061-0/+2
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| * Added listener spatial node.Saracen2016-03-201-0/+2
* | -customizable shortcuts in editorJuan Linietsky2016-06-041-0/+1
* | Finalized DynamicFont implementationJuan Linietsky2016-05-291-1/+4
* | Support for dynamic fonts (TTF)Juan Linietsky2016-05-011-0/+9
* | move Font to BitmapFontJuan Linietsky2016-04-281-1/+5
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* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3