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* | | Small fix that makes overal UI (including dragging spliiters) much, much faster.Juan Linietsky2017-08-181-77/+2
* | | Fix debug materials, closes #8607Juan Linietsky2017-08-151-20/+21
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* | Merge pull request #10198 from jjay/f/stretch_aspect_expandRémi Verschelde2017-08-111-5/+4
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| * Add expand stretch/ascpect - no more black barsYakov Borevich2017-08-091-5/+4
* | Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-2/+2
* | Removes type information from method bindsIgnacio Etcheverry2017-08-101-8/+8
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* -Fixed BoneAttachment delay, closes #3966Juan Linietsky2017-08-071-0/+4
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
* Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde2017-07-241-2/+2
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| * Add object type hint for docsPoommetee Ketson2017-07-231-2/+2
* | Several changes to better run in mobile.Juan Linietsky2017-07-221-6/+8
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-6/+10
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-14/+14
* Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky2017-07-031-3/+15
* Reworked translation systemJuan Linietsky2017-06-281-1/+3
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-0/+2427