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authorRémi Verschelde2017-08-11 15:55:22 +0200
committerGitHub2017-08-11 15:55:22 +0200
commit23f6d3fa69935c90c6cdcee342ae99d226e9b4ab (patch)
tree020f9c3bd654d4ac76f61d50d59ad33217b3917d /scene/main/scene_tree.cpp
parentff2cb35b90f5661d1bb5fb00fa657a9539449be0 (diff)
parentb2ca50054504e5a8db6a6940af2da99b49c95486 (diff)
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Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r--scene/main/scene_tree.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index af7dac7ec..067bcbff3 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1181,7 +1181,7 @@ void SceneTree::_update_root_rect() {
} else if (viewport_aspect < video_mode_aspect) {
// screen ratio is smaller vertically
- if (stretch_aspect == STRETCH_ASPECT_KEEP_HEIGHT) {
+ if (stretch_aspect == STRETCH_ASPECT_KEEP_HEIGHT || stretch_aspect == STRETCH_ASPECT_EXPAND) {
//will stretch horizontally
viewport_size.x = desired_res.y * video_mode_aspect;
@@ -1196,7 +1196,7 @@ void SceneTree::_update_root_rect() {
}
} else {
//screen ratio is smaller horizontally
- if (stretch_aspect == STRETCH_ASPECT_KEEP_WIDTH) {
+ if (stretch_aspect == STRETCH_ASPECT_KEEP_WIDTH || stretch_aspect == STRETCH_ASPECT_EXPAND) {
//will stretch horizontally
viewport_size.x = desired_res.x;
@@ -1217,12 +1217,11 @@ void SceneTree::_update_root_rect() {
Size2 margin;
Size2 offset;
//black bars and margin
- if (screen_size.x < video_mode.x) {
+ if (stretch_aspect != STRETCH_ASPECT_EXPAND && screen_size.x < video_mode.x) {
margin.x = Math::round((video_mode.x - screen_size.x) / 2.0);
VisualServer::get_singleton()->black_bars_set_margins(margin.x, 0, margin.x, 0);
offset.x = Math::round(margin.x * viewport_size.y / screen_size.y);
- } else if (screen_size.y < video_mode.y) {
-
+ } else if (stretch_aspect != STRETCH_ASPECT_EXPAND && screen_size.y < video_mode.y) {
margin.y = Math::round((video_mode.y - screen_size.y) / 2.0);
VisualServer::get_singleton()->black_bars_set_margins(0, margin.y, 0, margin.y);
offset.y = Math::round(margin.y * viewport_size.x / screen_size.x);