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path: root/scene/main/scene_tree.cpp
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* Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.Juan Linietsky2017-12-041-2/+2
* Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky2017-11-261-5/+5
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| * Implement onion skinning for the animation editorPedro J. Estébanez2017-11-251-5/+5
* | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-4/+4
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* Merge pull request #12224 from NathanWarden/scene_tree_added_signalRémi Verschelde2017-10-201-0/+7
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| * Added a node_added signal to the SceneTreeNathan Warden2017-10-191-0/+7
* | Fix window display shrink can't set to float numbersgeequlim2017-10-201-1/+1
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* Renamed fixed_process to physics_processAndreaCatania2017-09-301-6/+6
* Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_...Rémi Verschelde2017-09-251-1/+1
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| * Fixed caret blink and speed resetting in scenes, issue 10764Paulb232017-09-241-1/+1
* | Merge pull request #11552 from Tetane/masterPoommetee Ketson2017-09-251-0/+1
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| * Add a missing constant binding in SceenTreeTetane2017-09-241-0/+1
* | Fix unused variable warningsHein-Pieter van Braam2017-09-081-1/+0
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* Fix files headerPoommetee Ketson2017-09-011-1/+1
* Do not error flood if removing default environment. Closes #9945Juan Linietsky2017-08-311-0/+4
* Dead code tells no talesRémi Verschelde2017-08-271-18/+5
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Merge pull request #10579 from quinnyo/rpc-sender-idRémi Verschelde2017-08-271-0/+9
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| * add SceneTree method to get ID of rpc calling peerQuinn Schwab2017-08-231-0/+9
* | Add two missing Null checksHein-Pieter van Braam2017-08-261-1/+4
* | Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+2
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* Add missing NULL check for the new show_about() callMarcelo Fernandez2017-08-221-1/+1
* Fix build after merge of #10254Rémi Verschelde2017-08-221-1/+1
* Merge pull request #10254 from marcelofg55/masterRémi Verschelde2017-08-221-0/+14
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| * Added notification const NOTIFICATION_WM_ABOUTMarcelo Fernandez2017-08-171-0/+14
* | Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-11/+12
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| * | ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-11/+12
* | | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-19/+5
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| * | Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-19/+5
* | | Small fix that makes overal UI (including dragging spliiters) much, much faster.Juan Linietsky2017-08-181-77/+2
* | | Fix debug materials, closes #8607Juan Linietsky2017-08-151-20/+21
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* | Merge pull request #10198 from jjay/f/stretch_aspect_expandRémi Verschelde2017-08-111-5/+4
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| * Add expand stretch/ascpect - no more black barsYakov Borevich2017-08-091-5/+4
* | Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-2/+2
* | Removes type information from method bindsIgnacio Etcheverry2017-08-101-8/+8
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* -Fixed BoneAttachment delay, closes #3966Juan Linietsky2017-08-071-0/+4
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
* Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde2017-07-241-2/+2
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| * Add object type hint for docsPoommetee Ketson2017-07-231-2/+2
* | Several changes to better run in mobile.Juan Linietsky2017-07-221-6/+8
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-6/+10
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-14/+14
* Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky2017-07-031-3/+15
* Reworked translation systemJuan Linietsky2017-06-281-1/+3
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-0/+2427