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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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scene
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scene_tree.cpp
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Commit message (
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Author
Age
Files
Lines
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Fix typos with codespell
luz.paz
2018-02-22
1
-1
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+1
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Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-0
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+20
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Fix typo in new strings
Poommetee Ketson
2018-01-06
1
-1
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+1
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
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Merge pull request #15192 from volzhs/expose-quit-on-go-back
Rémi Verschelde
2018-01-03
1
-0
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+1
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Bind SceneTree::set_quit_on_go_back() to gdscript
volzhs
2017-12-30
1
-0
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+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Removed the InputEvent ID field, which was unused and can cause bugs.
Juan Linietsky
2017-12-26
1
-8
/
+7
*
Fixed wrong Project Settings direction on an error message.
Michael Alexsander Silva Dias
2017-12-20
1
-1
/
+1
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Make dynamic font oversampling fully dynamic.
Juan Linietsky
2017-12-19
1
-0
/
+1
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Added font oversampling support
Juan Linietsky
2017-12-19
1
-0
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+24
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Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-0
/
+2
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Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.
Juan Linietsky
2017-12-04
1
-2
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+2
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Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-26
1
-5
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+5
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Implement onion skinning for the animation editor
Pedro J. Estébanez
2017-11-25
1
-5
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+5
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
1
-4
/
+4
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Merge pull request #12224 from NathanWarden/scene_tree_added_signal
Rémi Verschelde
2017-10-20
1
-0
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+7
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Added a node_added signal to the SceneTree
Nathan Warden
2017-10-19
1
-0
/
+7
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Fix window display shrink can't set to float numbers
geequlim
2017-10-20
1
-1
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+1
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Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-6
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+6
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Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_...
Rémi Verschelde
2017-09-25
1
-1
/
+1
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Fixed caret blink and speed resetting in scenes, issue 10764
Paulb23
2017-09-24
1
-1
/
+1
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Merge pull request #11552 from Tetane/master
Poommetee Ketson
2017-09-25
1
-0
/
+1
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Add a missing constant binding in SceenTree
Tetane
2017-09-24
1
-0
/
+1
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Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
1
-1
/
+0
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Fix files header
Poommetee Ketson
2017-09-01
1
-1
/
+1
*
Do not error flood if removing default environment. Closes #9945
Juan Linietsky
2017-08-31
1
-0
/
+4
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-18
/
+5
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Merge pull request #10579 from quinnyo/rpc-sender-id
Rémi Verschelde
2017-08-27
1
-0
/
+9
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add SceneTree method to get ID of rpc calling peer
Quinn Schwab
2017-08-23
1
-0
/
+9
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Add two missing Null checks
Hein-Pieter van Braam
2017-08-26
1
-1
/
+4
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Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-5
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+2
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Add missing NULL check for the new show_about() call
Marcelo Fernandez
2017-08-22
1
-1
/
+1
*
Fix build after merge of #10254
Rémi Verschelde
2017-08-22
1
-1
/
+1
*
Merge pull request #10254 from marcelofg55/master
Rémi Verschelde
2017-08-22
1
-0
/
+14
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Added notification const NOTIFICATION_WM_ABOUT
Marcelo Fernandez
2017-08-17
1
-0
/
+14
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Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-11
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+12
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ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-11
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+12
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Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-20
1
-19
/
+5
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Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-19
/
+5
*
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Small fix that makes overal UI (including dragging spliiters) much, much faster.
Juan Linietsky
2017-08-18
1
-77
/
+2
*
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Fix debug materials, closes #8607
Juan Linietsky
2017-08-15
1
-20
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+21
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Merge pull request #10198 from jjay/f/stretch_aspect_expand
Rémi Verschelde
2017-08-11
1
-5
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+4
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Add expand stretch/ascpect - no more black bars
Yakov Borevich
2017-08-09
1
-5
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+4
*
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Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
1
-2
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+2
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Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-8
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+8
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-Fixed BoneAttachment delay, closes #3966
Juan Linietsky
2017-08-07
1
-0
/
+4
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-2
/
+2
*
Merge pull request #9764 from Noshyaar/pr-fix2
Rémi Verschelde
2017-07-24
1
-2
/
+2
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