aboutsummaryrefslogtreecommitdiff
path: root/scene/main/node.cpp
Commit message (Collapse)AuthorAgeFilesLines
...
* use tab instead of spacequabug2014-12-031-1/+1
|
* Add move_child_notify method in Node classquabug2014-12-031-0/+6
|
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-76/+76
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Bug FixesJuan Linietsky2014-11-021-1/+15
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* Build System ChangesJuan Linietsky2014-10-071-1/+0
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-1/+1
|
* Import 3D Scene ImprovementsJuan Linietsky2014-06-191-0/+20
| | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
* More 3D WorkJuan Linietsky2014-06-161-0/+13
| | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-6/+61
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -Added ATITC texture supportJuan Linietsky2014-02-261-0/+2
| | | | | -Fixed bug of some tabs showing wrong names -Exported properties for viewport
* -added kinematic bodyJuan Linietsky2014-02-221-30/+83
| | | | -added kinematic body demos
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1718