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| author | Juan Linietsky | 2014-06-19 02:23:03 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-06-19 02:23:03 -0300 |
| commit | e086bccd63e64b8d3bd2b6b5ce000ef8abd71584 (patch) | |
| tree | d2923624c8d79c1ff27dce9da26d6e9c6f0bc906 /scene/main/node.cpp | |
| parent | ddc0e7fd3bc00afa33432ed594038dbb80c7fea3 (diff) | |
| download | godot-e086bccd63e64b8d3bd2b6b5ce000ef8abd71584.tar.gz godot-e086bccd63e64b8d3bd2b6b5ce000ef8abd71584.tar.zst godot-e086bccd63e64b8d3bd2b6b5ce000ef8abd71584.zip | |
Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.
Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.
So Please test!!
Diffstat (limited to 'scene/main/node.cpp')
| -rw-r--r-- | scene/main/node.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 042666988..b90fd489b 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1698,6 +1698,20 @@ Array Node::_get_children() const { return arr; } +#ifdef TOOLS_ENABLED +void Node::set_import_path(const NodePath& p_import_path) { + + + data.import_path=p_import_path; +} + +NodePath Node::get_import_path() const { + + return data.import_path; +} + +#endif + void Node::_bind_methods() { @@ -1760,6 +1774,12 @@ void Node::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_viewport"),&Node::get_viewport); ObjectTypeDB::bind_method(_MD("queue_free"),&Node::queue_delete); +#ifdef TOOLS_ENABLED + ObjectTypeDB::bind_method(_MD("_set_import_path","import_path"),&Node::set_import_path); + ObjectTypeDB::bind_method(_MD("_get_import_path"),&Node::get_import_path); + ADD_PROPERTY( PropertyInfo(Variant::NODE_PATH,"_import_path",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_import_path"),_SCS("_get_import_path")); + +#endif BIND_CONSTANT( NOTIFICATION_ENTER_SCENE ); BIND_CONSTANT( NOTIFICATION_EXIT_SCENE ); |
