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path: root/scene/main/node.cpp
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* Add missing NULL checks for add_child_below_nodeMarcelo Fernandez2018-06-191-0/+4
* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-291-120/+6
* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-6/+120
* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-261-120/+6
* -New inspector.Juan Linietsky2018-05-151-0/+3
* Rename multiplayer_api to just multiplayer.Fabio Alessandrelli2018-05-081-16/+16
* Merge pull request #15911 from Zephilinox/ready_signalJuan Linietsky2018-05-071-1/+2
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| * Add ready signal to NodeZephilinox2018-01-201-1/+2
* | Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde2018-05-031-6/+6
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| * | Fix binding some core API methods only in tools buildsIgnacio Etcheverry2018-04-291-6/+6
* | | Check invalid node namevolzhs2018-05-031-1/+15
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* | Made print_tree_pretty() function which displays scene tree graphicallyGeoffrey2018-04-091-4/+18
* | Merge pull request #17227 from Faless/multiplayer_apiJuan Linietsky2018-04-081-188/+33
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| * | Use MultiplayerAPI class for high level networkingFabio Alessandrelli2018-03-031-188/+33
* | | Merge pull request #17382 from bojidar-bg/13971-path-array-unsavedJuan Linietsky2018-04-081-14/+2
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| * | | Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov2018-03-131-14/+2
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* / / Fix switching WindowDialog types leaves garbage buttonsLink2018-03-071-1/+4
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* / Fix typos with codespellluz.paz2018-02-211-1/+1
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* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-5/+5
* Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky2018-01-121-1/+4
* Bind many more properties to scriptsBojidar Marinov2018-01-121-2/+5
* Fixed crash on duplicate GIProbe bakingAndreaCatania2018-01-111-1/+10
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix crash from move_child at saving scenevolzhs2017-12-251-1/+2
* Merge pull request #14754 from willnationsdev/dictionary-copyRémi Verschelde2017-12-171-2/+2
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| * Dictionary::copy -> ::duplicateWill Nations2017-12-171-2/+2
* | Improve duplication and saving of instanced scenesMatthias Hoelzl2017-12-161-2/+36
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* -Add lightmapperJuan Linietsky2017-12-141-1/+1
* Fixed crash on duplicate instanced nodes (#13432)Konstantin Zaitsev2017-12-011-1/+1
* Fix crash on node duplicationPedro J. Estébanez2017-11-251-3/+9
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-1/+1
* Node.duplicate(): instanced node's descendants' properties now updateWill Nations2017-11-211-21/+43
* Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde2017-11-211-14/+23
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| * Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-14/+23
* | Preserve duplicate signal flagsChaosus2017-11-211-1/+1
* | Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez2017-11-191-3/+35
* | Remove out-of-logic assignment of instance's original scenePedro J. Estébanez2017-11-191-4/+0
* | Fix duplication of signalsPedro J. Estébanez2017-11-191-4/+21
* | fix signals disconnecting on changing target node typeIan2017-11-131-1/+3
* | Duplicate signals fixesChaosus2017-11-131-12/+1
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* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-2/+2
* Added a node_added signal to the SceneTreeNathan Warden2017-10-191-0/+2
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-38/+38
* Merge pull request #11013 from MednauN/masterRémi Verschelde2017-09-211-1/+12
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| * Fix duplication of node with scriptEvgeny Zuev2017-09-201-1/+12
* | Let queue_free() work on nodes which are not in the scene treeRémi Verschelde2017-09-201-2/+5
* | Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
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* Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-5/+0
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| * Fix unused variable warningsHein-Pieter van Braam2017-09-081-5/+0