aboutsummaryrefslogtreecommitdiff
path: root/scene/gui/texture_progress.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-166/+147
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-14/+14
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-7/+7
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-1/+4
* Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky2017-01-131-6/+6
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-7/+9
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-14/+14
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Explicitly initialize TextureProgress's initial angle value.MarianoGNU2016-09-071-0/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Clamp filling angle instead of normalizeMarianoGNU2015-10-191-5/+1
* add missing default valueMarianoGNU2015-10-191-0/+1
* Add fill_degrees to limitate radial fillingMarianoGNU2015-10-181-7/+27
* Add fill modes. Clockwise, Counter-CW and center-offsetMarianoGNU2015-10-171-2/+163
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+124